War of Conquest returns!
War of Conquest is finally coming back, and it will be better than ever. One of the first MMO strategy games, the original War of Conquest had a successful run from 2002 through 2011. The new game, already in development for over two years, will build on the essence of the original while featuring updated graphics and a far greater variety of tactical possibilities!
We’ve launched a 30 day Kickstarter campaign, running until noon EST on October 5th, to raise the funds needed both to make War of Conquest look and sound fantastic, and to relaunch it in today’s ultra-competitive gaming market. That will be followed by a testing phase to work out bugs and fine tune the game mechanics. Finally, the new War of Conquest is expected to launch for PC, iOS and Android in 2018!
Kickstarter Campaign ends October 5th, 2017!
What is War of Conquest?
a single vast game world with thousands of other players. This is not one of those games where your kingdom sits alone on its own map. In War of Conquest your nation is deep in the fray, carving out a place for itself and fending off usurpers. Forge alliances with other nations to share crucial resources. Develop your nation on your own, enlist a team of friends to build your nation with you, or join forces with another player’s nation.
an ingenious system of defenses by combining dozens of different kinds of barriers, weapons and traps. Master strategies for defending the land and resources that your nation captures, and for neutralizing the strategies of your enemies. Your nation may be invaded over and over, but each time you’ll rebuild stronger and more adeptly than ever.
the lands you’ll need to support your nation, and capture and defend resources that will give your nation an edge in battle. Scattered throughout the landscape are Orbs, mysterious ancient relics that promise to imbue your nation with great power if you can manage to take possession of one and secure it from your rivals. As your nation advances you’ll make your way toward the harsher climes of the east, where greater rewards await… and where you may one day set eyes upon the mythical Orb of Fire.
Over two years of work have gone into the new War of Conquest so far. By leveraging the Unity game engine, we’re able to focus on developing and implementing a kick-ass game design while leaving the technicalities of 3D rendering, multi-platform compatibility and TCP/IP protocol to Unity. Programming is now mostly completed, and some of the art and sound has been finished. The Kickstarter campaign, if successful, will provide the funds needed to complete the art, sound, music and other aspects such as language localization. The final phase will involve play testing, debugging and game balance.
- Design & Content 90%
- Programming 88%
- Art 45%
- Sound and Music 40%
- Web and Marketing 20%
Development screenshots from the new War of Conquest
War of Conquest started out in 2002 as a Flash game. While its graphics were primitive, it was an innovative game in several ways. It was among the first massively multiplayer strategy games, and one of the first free-to-play games to utilize microtransactions and in-game currency. It also offered cash prizes to those players who were able to capture and hold the enigmatic Orbs of Power that dotted its virtual landscape.
Despite its outdated visuals, War of Conquest attracted a sizable following who found its gameplay addictive and valued the camaraderie they shared with its community of players. Five years after the servers shut down, War of Conquest players still have a presence on social media, where they’ve been clamoring for the game to make a comeback!
Screenshots from the original War of Conquest
The new War of Conquest is being built using the Unity game engine, and will feature vastly improved graphics as well as many more strategic possibilities. Players will be able to build a diverse array of defensive structures that can be combined in novel ways to protect the land, resources and orbs that their nation has captured from its rivals. The new game will not offer cash prizes as the original did — instead, the reward for capturing and holding the game world’s various orbs will be the earning of in-game currency, called credits, which may be used to buy resources and special technologies that increase a nation’s power. As before, players will also be able to purchase credits to expedite their nation’s achievements.
At its heart, War of Conquest will retain the spirit of the original. The game will continue to be about exploration, advancement, capturing and defending the land and resources needed to give your nation the edge in battle, and working both with and against other players to get ahead. The ultimate goal of the game will once again be the pursuit of the game world’s rare and coveted Orbs of Power — the nations who can hold these Orbs gain in both power and the respect of their fellows.
The Kickstarter campaign for the new War of Conquest is approaching its halfway point, and the good news is that, thanks to its many generous backers, it’s raised over 80% of its goal! But — we’ve reached that midpoint dry spell that many...read more
This is it: the War of Conquest Kickstarter campaign has begun! Starting today we have 30 days to raise the funds needed to finish and launch the new War of Conquest. These first couple of days are especially important, though — if we can quickly reach 30% of...read more
It’s official, the War of Conquest Kickstarter campaign is set to launch at noon EST, Tuesday September 5th! What can you do right now to help make this campaign a success? Get the word out! Any posts you can make on social media, gaming forums, and to gamer...read more
Here’s a quick progress update on War of Conquest. Programming is now almost complete, and I’ve been spending the last few weeks focused on preparing the Kickstarter campaign. This campaign needs to be a success in order to raise the money needed for the...read more
Welcome to the latest update on War of Conquest! I’ve been hard at work for the last few months getting WoC to a state of being “code-complete”, where all the features are in place and it’s just testing, debugging and game balance (as well as...read more
It’s been an industrious last few months for War of Conquest! Most of the programming is finished, and while I’m sure there will be a lot of balancing and tweaking of mechanics to do once testing begins, it’s starting to feel like a game. Lately...read more