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War of Conquest 2018-03-14T09:43:27 https://warofconquest.com/forum/app.php/feed/topic/118 2018-03-14T09:43:272018-03-14T09:43:27 https://warofconquest.com/forum/viewtopic.php?t=118&p=1038#p1038 <![CDATA[Re: Resource Hoarding]]>
I actually an advocate of a resource burn for stat based resources that makes it hurt your statistics if you hold too many statistic based resources. Which in turn makes nations not hoard them which makes more nations have resources and incites competition.

Real life analogies about the United States and other nations hoarding resources here doesn't apply, simply because in order for this game to succeed it needs to decrease domination and increase availability of resources.

Statistics:Posted by Napoleon — Wed Mar 14, 2018 9:43 am


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2018-03-11T02:12:312018-03-11T02:12:31 https://warofconquest.com/forum/viewtopic.php?t=118&p=1016#p1016 <![CDATA[Re: Resource Hoarding]]> Statistics:Posted by Stillpimpin619 — Sun Mar 11, 2018 2:12 am


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2018-02-13T19:42:182018-02-13T19:42:18 https://warofconquest.com/forum/viewtopic.php?t=118&p=887#p887 <![CDATA[Re: Resource Hoarding]]> Statistics:Posted by Mike — Tue Feb 13, 2018 7:42 pm


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2018-02-13T19:16:262018-02-13T19:16:26 https://warofconquest.com/forum/viewtopic.php?t=118&p=885#p885 <![CDATA[Re: Resource Hoarding]]>
Todays update already made difficult it hold enough resources for a cap, some mp gen and energy gen. If you change it drasticly, then you cant hold orbs and res at the same time any more. This would make alt nations even more rampant.

I suggest wait a little bit with that change or do it smaller increments.

Statistics:Posted by Sphinx — Tue Feb 13, 2018 7:16 pm


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2018-02-13T18:33:022018-02-13T18:33:02 https://warofconquest.com/forum/viewtopic.php?t=118&p=882#p882 <![CDATA[Re: Resource Hoarding]]>
I'm planning on making a small change soon to how geo efficiency is calculated that will put a greater penalty on single squares, and also increase the effectiveness of checkering. We'll see how much of a difference that makes. Basically a nation's "border" will be the length of its border, rather than the count of the number of squares on its border. So a single isolated square would add 4 to border (for its 4 sides), rather than just 1 as it does now.

As for large teams of players working together, handing off orbs to each other, and handing off nations as rebirths happen, I'm not yet sure how to address this. Trying to limit the number of usernames or nations per player is an uphill battle, as there are ways to get around it, and even if it succeeds it just means players would need a larger team but could still accomplish the same things.

I'm thinking of maybe some kind of faction or bounty system that in some way incentivises players to fight against the leading teams, or form counter-factions. Not sure how this would work. Ideas welcome.

Statistics:Posted by Mike — Tue Feb 13, 2018 6:33 pm


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2018-02-12T12:52:212018-02-12T12:52:21 https://warofconquest.com/forum/viewtopic.php?t=118&p=861#p861 <![CDATA[Re: Resource Hoarding]]>
That isn't good for game growth at all.

Especially since Rebirth was suppose to stop the domination.

Switching nations before rebirth just makes the purpose of rebirth pointless. Same players on top at all times.

Statistics:Posted by Napoleon — Mon Feb 12, 2018 12:52 pm


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2018-02-10T12:24:002018-02-10T12:24:00 https://warofconquest.com/forum/viewtopic.php?t=118&p=844#p844 <![CDATA[Re: Resource Hoarding]]>
Nothing wrote:
Fri Feb 09, 2018 6:37 pm
I know I'm a little late on this topic, but it seems to me that in the old game having lots of one square pieces of land spread out over a large area had a lot bigger impact on land efficiency.

Maybe it's that I just joined with the beta and haven't had a chance to get a lot of levels, but it as things are now, you pretty much have to be trying to into lower your efficiency below 100%. Even checker boarding a nation doesn't seem to have much impact most of the time.

It might be a good idea to have all the satellite squares many folk are creating have a bigger impact on efficiency. It would def encourage having a few large areas over dozens of one square plots.
I feel like at that point no one would really use them other than for a cycle of "get res tiles -> attack orb -> abandon res tiles -> repeat".


But anyway, I do agree that something needs to change with how resources are now. Right now the meta basically revolves around waiting for the top level to advance east and then swooping in before anyone else and taking the resources. At that point you're unstoppable.

Statistics:Posted by Mark — Sat Feb 10, 2018 12:24 pm


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2018-02-10T02:13:472018-02-10T02:13:47 https://warofconquest.com/forum/viewtopic.php?t=118&p=840#p840 <![CDATA[Re: Resource Hoarding]]>
I support your idea. Keep em coming!

Statistics:Posted by Napoleon — Sat Feb 10, 2018 2:13 am


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2018-02-09T18:37:582018-02-09T18:37:58 https://warofconquest.com/forum/viewtopic.php?t=118&p=833#p833 <![CDATA[Re: Resource Hoarding]]>
Maybe it's that I just joined with the beta and haven't had a chance to get a lot of levels, but it as things are now, you pretty much have to be trying to into lower your efficiency below 100%. Even checker boarding a nation doesn't seem to have much impact most of the time.

It might be a good idea to have all the satellite squares many folk are creating have a bigger impact on efficiency. It would def encourage having a few large areas over dozens of one square plots.

Statistics:Posted by Nothing — Fri Feb 09, 2018 6:37 pm


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2018-02-05T00:14:162018-02-05T00:14:16 https://warofconquest.com/forum/viewtopic.php?t=118&p=746#p746 <![CDATA[Re: Resource Hoarding]]>
But when all your comments are negative, and your ideas are horrible and youe intent is geared towards causing mischief and "stirring" the pot and then you make a couple of big great comments about one player.... which isn't the norm by the way...

Seems fishy...

So i call a spade a spade...

It is exactly what i said, seems you can make comments to antagonize people to initiate and aggrevate people to engage in your arguments... but when they do u coware away and say "personal attacks".. honestly man... that is just as i said in the other thread... pathetic.

Statistics:Posted by Napoleon — Mon Feb 05, 2018 12:14 am


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2018-02-03T20:31:042018-02-03T20:31:04 https://warofconquest.com/forum/viewtopic.php?t=118&p=741#p741 <![CDATA[Re: Resource Hoarding]]>
Napoleon wrote:
Sat Feb 03, 2018 9:08 am
Better get the knee pads out Loki, your knees are going to get sore from sucking slayer dick.


More personal atatcks is that all you can do??? please stop

Statistics:Posted by Loki — Sat Feb 03, 2018 8:31 pm


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2018-02-03T09:08:552018-02-03T09:08:55 https://warofconquest.com/forum/viewtopic.php?t=118&p=735#p735 <![CDATA[Re: Resource Hoarding]]> Statistics:Posted by Napoleon — Sat Feb 03, 2018 9:08 am


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2018-02-01T17:41:542018-02-01T17:41:54 https://warofconquest.com/forum/viewtopic.php?t=118&p=713#p713 <![CDATA[Re: Resource Hoarding]]>
Here is an idea to prevent the nations from hoarding the res..... stop holding each others dicks. All these deals and blaze blaze is fine and dandy when theres more players... but when theres 10 you cant all work together... lame .

I propose you all seperate and go at eachother for thhe rest of alpha... see nap and jurg go at it.. perrin and slayer duke it out... (slayer will beat any of you solo btw)

the problem isnt the mechanic here... it is the lack of players..... When theres more... THEN make a decision on this.

Statistics:Posted by Loki — Thu Feb 01, 2018 5:41 pm


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2018-02-01T06:39:172018-02-01T06:39:17 https://warofconquest.com/forum/viewtopic.php?t=118&p=704#p704 <![CDATA[Re: Resource Hoarding]]>
If it's unpopular or ineffective we can try another solution.

Whole point of this is to test things.

Statistics:Posted by Napoleon — Thu Feb 01, 2018 6:39 am


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2018-01-30T22:19:502018-01-30T22:19:50 https://warofconquest.com/forum/viewtopic.php?t=118&p=677#p677 <![CDATA[Re: Resource Hoarding]]> I think the idea of 'overburn' could be added to over res stats.... It could almost be described as 'supply and demand' ... as you over res, that res becomes less valuble and its stats drop a persentage as you go over, that percentage drop increases the further over ressed you go...

Statistics:Posted by anotherterror — Tue Jan 30, 2018 10:19 pm


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