[phpBB Debug] PHP Warning: in file [ROOT]/phpbb/session.php on line 583: sizeof(): Parameter must be an array or an object that implements Countable
[phpBB Debug] PHP Warning: in file [ROOT]/phpbb/session.php on line 639: sizeof(): Parameter must be an array or an object that implements Countable
War of Conquest 2018-02-05T00:09:24 https://warofconquest.com/forum/app.php/feed/topic/141 2018-02-05T00:09:242018-02-05T00:09:24 https://warofconquest.com/forum/viewtopic.php?t=141&p=745#p745 <![CDATA[Re: Proposed change to Rocket Launchers]]>
Secondly,

You brought up my name making false claims on me trying to get mike to implement changes to benefit me. Considering it wasn't even my suggestion.

I have every right to call you and what you are doing as pathetic.

Grow up kid.

Statistics:Posted by Napoleon — Mon Feb 05, 2018 12:09 am


]]>
2018-02-03T20:27:352018-02-03T20:27:35 https://warofconquest.com/forum/viewtopic.php?t=141&p=740#p740 <![CDATA[Re: Proposed change to Rocket Launchers]]>
Napoleon wrote:
Sat Feb 03, 2018 9:00 am
You are so pathetic.
Can you please stop the personnal assaults.

Statistics:Posted by Loki — Sat Feb 03, 2018 8:27 pm


]]>
2018-02-03T09:00:002018-02-03T09:00:00 https://warofconquest.com/forum/viewtopic.php?t=141&p=732#p732 <![CDATA[Re: Proposed change to Rocket Launchers]]>
I have no motive behind what I said. It wasn't even my idea. I was just showing support for mike to try something.

You are so pathetic.

Statistics:Posted by Napoleon — Sat Feb 03, 2018 9:00 am


]]>
2018-02-02T22:49:452018-02-02T22:49:45 https://warofconquest.com/forum/viewtopic.php?t=141&p=727#p727 <![CDATA[Re: Proposed change to Rocket Launchers]]>
loki wrote:
Thu Feb 01, 2018 5:35 pm
Fire is defended by (whatever towers) aa 6x6 radius of towers. EACH of those towers will occupy a square. If those towers are rocket launchers... and you attack the rocket launcher...... the other defending rocket launchers would not attack (bullshit).
Yes, this change would mean that empty spaces would need to be incorporated into the defenses in order for RLs to be useful there, and a tight grid of defenses around say an orb would need to rely on defenses other that RLs. We'll try this and see how it works; if it doesn't, it will be easy enough to tweak or change back and try something else.

Statistics:Posted by Mike — Fri Feb 02, 2018 10:49 pm


]]>
2018-02-01T18:56:412018-02-01T18:56:41 https://warofconquest.com/forum/viewtopic.php?t=141&p=719#p719 <![CDATA[Re: Proposed change to Rocket Launchers]]>
Lets just try the empty square only first and go from there.

Statistics:Posted by Sphinx — Thu Feb 01, 2018 6:56 pm


]]>
2018-02-01T17:35:102018-02-01T17:35:10 https://warofconquest.com/forum/viewtopic.php?t=141&p=712#p712 <![CDATA[Re: Proposed change to Rocket Launchers]]>
Heres why (please dont do this)

Fire is defended by (whatever towers) aa 6x6 radius of towers. EACH of those towers will occupy a square. If those towers are rocket launchers... and you attack the rocket launcher...... the other defending rocket launchers would not attack (bullshit).

No this is a terrible idea. If you want to hear a real fix for rocket launchers... Give them ammo per hour..

So they need energy to maintain.... and Ammo to fire.... this can regulate abuse and also gove attackers a way to wear down the defnces with persistance.

Maybe something like Rl's can store say 500 ammo each that would refresh every hour. so any single rocket launcher could only fire 500 ammo per hour. then it would have to wait for the reload to happen.. becomes inert until reloaded.


Thoughts???

Statistics:Posted by Loki — Thu Feb 01, 2018 5:35 pm


]]>
2018-02-01T06:38:002018-02-01T06:38:00 https://warofconquest.com/forum/viewtopic.php?t=141&p=703#p703 <![CDATA[Re: Proposed change to Rocket Launchers]]>
so.... try it. See what happens?

Statistics:Posted by Napoleon — Thu Feb 01, 2018 6:38 am


]]>
2018-02-01T05:28:132018-02-01T05:28:13 https://warofconquest.com/forum/viewtopic.php?t=141&p=700#p700 <![CDATA[Re: Proposed change to Rocket Launchers]]> Statistics:Posted by Sphinx — Thu Feb 01, 2018 5:28 am


]]>
2018-02-01T03:50:442018-02-01T03:50:44 https://warofconquest.com/forum/viewtopic.php?t=141&p=699#p699 <![CDATA[Re: Proposed change to Rocket Launchers]]>
The idea is to make it so that no defense is perfect in every situation, but that different defenses can be combined in different ways to complement each other. This might not be the perfect solution for rocket launchers, but it's a way of giving them a weakness so they are not the ultimate defense to be used in every circumstance, and so that they work with arrangements of other defenses in interesting ways.

Statistics:Posted by Mike — Thu Feb 01, 2018 3:50 am


]]>
2018-01-31T23:23:072018-01-31T23:23:07 https://warofconquest.com/forum/viewtopic.php?t=141&p=697#p697 <![CDATA[Re: Proposed change to Rocket Launchers]]> Statistics:Posted by Zero — Wed Jan 31, 2018 11:23 pm


]]>
2018-01-30T20:52:282018-01-30T20:52:28 https://warofconquest.com/forum/viewtopic.php?t=141&p=676#p676 <![CDATA[Re: Proposed change to Rocket Launchers]]>
At one point i suggested a minimum range. For example, that they can't shoot at range one, but can at 2,3,4. This could be an alternative or something for the future if needed.

Statistics:Posted by Sphinx — Tue Jan 30, 2018 8:52 pm


]]>
2018-01-30T20:44:122018-01-30T20:44:12 https://warofconquest.com/forum/viewtopic.php?t=141&p=674#p674 <![CDATA[Proposed change to Rocket Launchers]]>
So here's an idea: instead of having rocket launchers activate whenever any square of their nation is attacked anywhere within their radius, they would only activate when an *empty* square of their nation (that is, one that doesn't contain a defense, wall, resource, orb) is attacked. They could still attack enemy squares that have defenses and other objects on them, but they would only trigger when an empty square is attacked. This would encourage nations to incorporate empty squares into their defenses rather than making solid grids of walls and defenses, and would limit the effectiveness of clumping many rocket launchers together (because such a clump could be defeated one-by-one without triggering any of the rocket launchers, since there's no empty squares separating them). It also kind of makes real-world sense -- armies don't fire rockets at their own installations that are being attacked.

Thoughts?

Statistics:Posted by Mike — Tue Jan 30, 2018 8:44 pm


]]>