The lack of large territories is because geo efficiency hasn't been as crucial in new WoC as in old WoC. That was partly fixed with the last update, that fixed a bug that incorrectly gave many nations a big geo efficiency boost, so they didn't need to have a main to maintain high geo. I'll also be making another update soon that will change the way geo is calculated a bit, so that more of a main will be required in order to hold many resources at once.Nothing wrote: ↑Thu Feb 15, 2018 7:10 am-I've noticed an improvement in this since the recent update, but a lot of folk aren't bothering to build up large territories (as in over 100 tiles) like they did in the original game. Even with the move feature, it's tedious traveling around the map looking for a nation you can attack for exp. It's much easier to just go from resource to resource snatching them from whoever's holding them whether you need them or not.
Once geo efficiency is a more effective restriction on spreading a nation thin, I can see nations still taking lots of resources to fulfill that quest, but they wouldn't want to keep them long because it would lower their defenses.Nothing wrote: ↑Thu Feb 15, 2018 7:10 am-This will probably become less of a factor as time goes on and folk complete the quests, but there are some nice quest rewards for holding onto some insane amounts of resources (100+ resources held at once). Anyone that hasn't already completed these quests would be insane not to snatch up every resource they come across.
Statistics:Posted by Mike — Thu Feb 15, 2018 8:36 pm
Statistics:Posted by Nothing — Thu Feb 15, 2018 7:10 am
Statistics:Posted by Mike — Tue Feb 13, 2018 6:52 pm
Statistics:Posted by Sphinx — Tue Feb 13, 2018 10:10 am
Statistics:Posted by Buzz Lightyear — Tue Feb 13, 2018 7:19 am