This idea is pretty much just like the energy and manpower "farming" buildings that exist now (limited number and generate XP) but also improving geo. A possible eventual variation could be, say, to have the energy farming structures generate less XP than they do now, but also add a bit to geo.
Statistics:Posted by Mike — Tue Mar 06, 2018 11:57 pm
Statistics:Posted by Philly — Tue Mar 06, 2018 2:37 am
Statistics:Posted by Sphinx — Fri Feb 16, 2018 5:16 am