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War of Conquest 2018-03-12T17:20:49 https://warofconquest.com/forum/app.php/feed/topic/185 2018-03-12T17:20:492018-03-12T17:20:49 https://warofconquest.com/forum/viewtopic.php?t=185&p=1029#p1029 <![CDATA[Re: Geo fixer building]]> Statistics:Posted by Loki — Mon Mar 12, 2018 5:20 pm


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2018-03-06T23:57:252018-03-06T23:57:25 https://warofconquest.com/forum/viewtopic.php?t=185&p=996#p996 <![CDATA[Re: Geo fixer building]]>
Philly wrote:
Tue Mar 06, 2018 2:37 am
I like the idea of a building boosting geo, and maybe give it a cap of how many can be built? and make it generate xp?
just ideas
This idea is pretty much just like the energy and manpower "farming" buildings that exist now (limited number and generate XP) but also improving geo. A possible eventual variation could be, say, to have the energy farming structures generate less XP than they do now, but also add a bit to geo.

Statistics:Posted by Mike — Tue Mar 06, 2018 11:57 pm


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2018-03-06T02:37:562018-03-06T02:37:56 https://warofconquest.com/forum/viewtopic.php?t=185&p=992#p992 <![CDATA[Re: Geo fixer building]]> just ideas

Statistics:Posted by Philly — Tue Mar 06, 2018 2:37 am


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2018-02-16T19:18:412018-02-16T19:18:41 https://warofconquest.com/forum/viewtopic.php?t=185&p=912#p912 <![CDATA[Re: Geo fixer building]]> Statistics:Posted by Mike — Fri Feb 16, 2018 7:18 pm


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2018-02-16T05:16:022018-02-16T05:16:02 https://warofconquest.com/forum/viewtopic.php?t=185&p=906#p906 <![CDATA[Geo fixer building]]>
This would allow to use plants with some energy generation and not get ruined geo.

Phantasmic threat is currently the worst building in game. What if it had an extra feature of fixing geo. Since there is a plan to count border lines not only squares. Phantasmic threat I would make 1 border line count as interior, II and III would count as 2 and 3 lines. Basically spending energy to fix geo.

Statistics:Posted by Sphinx — Fri Feb 16, 2018 5:16 am


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