- The cooldown times of Cannons, Artillery Batteries and Rocket Launchers have been tripled to 15 seconds.
- Rocket Launcher I's max damage has been decreased from 100 to 90.
- Increased the attack range of each tier of Guided Missile Station by 1, to make them more capable of dealing with Rocket Launchers.
- Decreased the damage dealt by Guided Missile stations by roughly one half, so that each hit by one is no longer a sure kill.
This is just a first pass, and will probably need modifying. Are the cooldown times too long now? Does the increased range make Guided Missile too powerful? Or does its decreased damage weaken it too much? Let's find out.
Note that building walls in the midst of battle is potentially a good defense against weapons like rocket launchers now, so I don't want to make guided missile too overpowered.Statistics:Posted by Mike — Sat Dec 09, 2017 10:59 pm
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