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War of Conquest 2017-12-12T01:17:01 https://warofconquest.com/forum/app.php/feed/topic/5 2017-12-12T01:17:012017-12-12T01:17:01 https://warofconquest.com/forum/viewtopic.php?t=5&p=171#p171 <![CDATA[Re: Walls]]>
Zero wrote:
Mon Dec 11, 2017 4:58 pm
When i take an enemy wall, it shows a hp progress bar. After hp progress bar is filled, it shows the cirular progress bar. But if that square is re-taken by the defending nations rockets, cannons, etc. it displays a health progress bar. If I attack it again, even when the health progress is in red color, it shows full health in attack bar.
Yes Zero, I see that. You are reiterating Mike's previous response in a confusing way, but I understand your points too. The wall that is first taken by an enemy nation and then retaken by the original builder of the wall should have some fraction of the full HP it can potentially gain. As Mike suggested, it should be somewhere around 25% or 50% of the full HP from the point of recapturing the land piece (whether it be a wall or cannon). I'll leave that part for Mike to decide as there could be many other factors it would depend on such as the type of defense OR which upgraded position the defense is currently holding (Wall I vs Wall II vs Wall III).

Statistics:Posted by Dre — Tue Dec 12, 2017 1:17 am


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2017-12-11T16:58:112017-12-11T16:58:11 https://warofconquest.com/forum/viewtopic.php?t=5&p=158#p158 <![CDATA[Re: Walls]]> Statistics:Posted by Zero — Mon Dec 11, 2017 4:58 pm


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2017-12-11T16:51:432017-12-11T16:51:43 https://warofconquest.com/forum/viewtopic.php?t=5&p=157#p157 <![CDATA[Re: Walls]]>
That possible bug aside, I agree a defense should probably not immediately start back at full hp when recaptured (especially now that walls have so much more hp). Maybe it should build back up starting at 25% or 50% of hp and rebuild from there? Anyone else have thoughts on this?

Statistics:Posted by Mike — Mon Dec 11, 2017 4:51 pm


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2017-12-11T13:19:572017-12-11T13:19:57 https://warofconquest.com/forum/viewtopic.php?t=5&p=134#p134 <![CDATA[Re: Walls]]> Statistics:Posted by Zero — Mon Dec 11, 2017 1:19 pm


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2017-12-09T18:06:332017-12-09T18:06:33 https://warofconquest.com/forum/viewtopic.php?t=5&p=99#p99 <![CDATA[Re: Walls]]> Statistics:Posted by Sphinx — Sat Dec 09, 2017 6:06 pm


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2017-12-09T18:01:302017-12-09T18:01:30 https://warofconquest.com/forum/viewtopic.php?t=5&p=98#p98 <![CDATA[Re: Walls]]>
Here's my latest thought on this. These XP exploits of using weak, low geo feeder nations to gain XP quickly started, I think, when the game started factoring geo efficiency into defense stats. What I should have done at the time, but didn't realize, was also factor geo efficiency into the amount of XP received for defeating a square. So: you defeat a 100% geo eff square with 80 hp, you get 80 xp. You defeat a 25% geo eff square with 80 hp, you just get 20 xp. Make sense?

That should take care of all the feeder nation XP abuses, including with walls. And it would make unnecessary yesterday's change of a minimum 25% manpower cost per attack. Because with this XP fix you'll still be able to slice through low geo nations like butter, you just won't get much XP from it. So no reason it should cost extra manpower.

Statistics:Posted by Mike — Sat Dec 09, 2017 6:01 pm


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2017-12-09T17:52:182017-12-09T17:52:18 https://warofconquest.com/forum/viewtopic.php?t=5&p=95#p95 <![CDATA[Re: Walls]]>


Not sure how to balance it. Maybe ignore building hp when giving exp? That would also be bad, since it wastes so much mp.

Lets keep the discussion going :)

Statistics:Posted by Sphinx — Sat Dec 09, 2017 5:52 pm


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2017-12-05T10:29:272017-12-05T10:29:27 https://warofconquest.com/forum/viewtopic.php?t=5&p=12#p12 <![CDATA[Re: Walls]]> Statistics:Posted by Loki — Tue Dec 05, 2017 10:29 am


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2017-12-05T04:55:412017-12-05T04:55:41 https://warofconquest.com/forum/viewtopic.php?t=5&p=11#p11 <![CDATA[Re: Walls]]> Statistics:Posted by Dre — Tue Dec 05, 2017 4:55 am


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2017-12-05T03:15:052017-12-05T03:15:05 https://warofconquest.com/forum/viewtopic.php?t=5&p=9#p9 <![CDATA[Re: Walls]]> Statistics:Posted by Therealplagel — Tue Dec 05, 2017 3:15 am


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2017-12-05T00:34:342017-12-05T00:34:34 https://warofconquest.com/forum/viewtopic.php?t=5&p=5#p5 <![CDATA[Walls]]>
Here are a few possible ways that walls may need to be modified. Let me know your thoughts on these, as well as any other ideas for how walls could be made more useful.

1) Are their hit points just too low? I think that may be the case at low levels; how about at higher levels?

2) Right now the build time for every type of wall is 0, then the 1st upgrade takes 1 min, and the 2nd upgrade takes 5 mins. That means, though, that it takes a total of 6 mins to build a Plasma Screen III (40 hp) vs taking 0 seconds to build a Void Dam I (60 hp). Maybe build/upgrade times should be changed to correspond to the number of hp of each wall type?

3) While a wall is in the process of being upgraded, it doesn't add any hit points at all to the square it's in. So, the square is very vulnerable while a wall is being upgraded. This is completely unlike the old stacks of forts, where while you added forts, the existing forts were still there to absorb attacks. So one possible change would be to give a square some fraction of the finished hit points from a structure in the process of being built there.

Any thoughts on walls?

Statistics:Posted by Mike — Tue Dec 05, 2017 12:34 am


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