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War of Conquest 2018-02-13T18:00:44 https://warofconquest.com/forum/app.php/feed/topic/72 2018-02-13T18:00:442018-02-13T18:00:44 https://warofconquest.com/forum/viewtopic.php?t=72&p=880#p880 <![CDATA[Re: Too complicated for the average player.]]> Statistics:Posted by Mike — Tue Feb 13, 2018 6:00 pm


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2018-02-12T21:46:532018-02-12T21:46:53 https://warofconquest.com/forum/viewtopic.php?t=72&p=869#p869 <![CDATA[Re: Too complicated for the average player.]]>
Mike wrote:
Wed Dec 20, 2017 3:55 am
I did try to layer the complexity in gradually over time... it starts with just attacking and evacing, and a couple simple defenses that can be built. Over time a player can learn about geo efficiency, the various stats, invisibility, flanking, etc., but there's no rush, it can be a gradual process. I also tried to create an interactive tutorial to help guide people through it. We'll see what needs to be made smoother once new players do start arriving.
The in game tutorial is nice and should def be kept there, but a guide on the WEB site, in game help that can be accessed any time, and/or an official wiki would be a huge help too. Often times people rush through in game tutorials and miss important information, having that info be available as you need it would save folk from frustration if they moved through the tutorial too fast or forgot what it said later.

Statistics:Posted by Nothing — Mon Feb 12, 2018 9:46 pm


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2018-02-12T18:25:062018-02-12T18:25:06 https://warofconquest.com/forum/viewtopic.php?t=72&p=865#p865 <![CDATA[Re: Too complicated for the average player.]]> Statistics:Posted by Duke — Mon Feb 12, 2018 6:25 pm


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2018-02-09T21:33:252018-02-09T21:33:25 https://warofconquest.com/forum/viewtopic.php?t=72&p=836#p836 <![CDATA[Re: Too complicated for the average player.]]> Statistics:Posted by Mike — Fri Feb 09, 2018 9:33 pm


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2018-02-09T15:58:172018-02-09T15:58:17 https://warofconquest.com/forum/viewtopic.php?t=72&p=830#p830 <![CDATA[Re: Too complicated for the average player.]]> Statistics:Posted by RoyaleCheese88 — Fri Feb 09, 2018 3:58 pm


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2017-12-22T00:43:162017-12-22T00:43:16 https://warofconquest.com/forum/viewtopic.php?t=72&p=440#p440 <![CDATA[Re: Too complicated for the average player.]]>

Statistics:Posted by Therealplagel — Fri Dec 22, 2017 12:43 am


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2017-12-20T03:55:042017-12-20T03:55:04 https://warofconquest.com/forum/viewtopic.php?t=72&p=435#p435 <![CDATA[Re: Too complicated for the average player.]]>
To me, the old WoC had a lot of non-obvious complexities that made it tricky, but the gameplay itself seemed too simple (click, attack, repeat). I wanted to add some more interesting tactical possibilities in there like a variety of defenses that can be combined, as well as ways to get around them, and to minimize obscure rules. A lot of games have many different types of units to build, most of them more than WoC has now; I think it can work well so long as they're introduced to players bit by bit.

As for manpower, it would be possible to give a manpower bonus every time a nation levels up. Maybe something like a 25% fillup? I just don't want early players to get used to the idea of being able to play as long as they want every day, only to be frustrated when manpower limits their attack time more at later levels.

Statistics:Posted by Mike — Wed Dec 20, 2017 3:55 am


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2017-12-19T07:01:312017-12-19T07:01:31 https://warofconquest.com/forum/viewtopic.php?t=72&p=421#p421 <![CDATA[Re: Too complicated for the average player.]]>
CptJackSparrow wrote:
Mon Dec 18, 2017 10:35 pm
I think ppl are going to play for a while and then get discouraged when they run out manpower really fast. The first 30 or so levels feels like farmville when you are leveling up. Something has to change. I think when you level up a partial amount of your manpower should be replenished.
When you level up and pick techs that increase your max manpower, that manpower is added right away. But i do agree, manpower should not run out in the beginning.

Statistics:Posted by Sphinx — Tue Dec 19, 2017 7:01 am


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2017-12-18T22:35:372017-12-18T22:35:37 https://warofconquest.com/forum/viewtopic.php?t=72&p=419#p419 <![CDATA[Re: Too complicated for the average player.]]> Statistics:Posted by CptJackSparrow — Mon Dec 18, 2017 10:35 pm


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2017-12-18T19:02:182017-12-18T19:02:18 https://warofconquest.com/forum/viewtopic.php?t=72&p=413#p413 <![CDATA[Re: Too complicated for the average player.]]> Statistics:Posted by Dre — Mon Dec 18, 2017 7:02 pm


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2017-12-18T18:57:552017-12-18T18:57:55 https://warofconquest.com/forum/viewtopic.php?t=72&p=410#p410 <![CDATA[Re: Too complicated for the average player.]]>
This game is going to be free to play and on steam, i'm pretty sure its going to get lots of players.

One thing i was starting to think about is all those 1 square nations, that wont have any active players any more. Theres definitely going to be players who play a bit and then quit, nothing to do about that. Lots of clutter, or maybe easy way to get levels for the new players?

Statistics:Posted by Sphinx — Mon Dec 18, 2017 6:57 pm


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2017-12-18T18:42:592017-12-18T18:42:59 https://warofconquest.com/forum/viewtopic.php?t=72&p=409#p409 <![CDATA[Too complicated for the average player.]]>
I just fear that your basically taking your core fan base and assuming that the everyday person would be able to play this game because we can. Just my thoughts, would like to hear everyone's opinion.

You've essentially just made a way more complicated version of your old game, which already had a tough learning curve for new players. And before anyone jumps down my throat, I'm just trying to keep in mind the potential players that could try this game. Mike said as is, only 8 people are online at a time now. Compared to how many backers? Your only holding the attention of a small sliver of your current fan base.

Statistics:Posted by Duke — Mon Dec 18, 2017 6:42 pm


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