Search found 74 matches

by ArcticPrism
Sat Sep 29, 2018 2:54 am
Forum: Ideas and Feature Requests
Topic: Increase base EXP from attacking squares
Replies: 6
Views: 1928

Re: Increase base EXP from attacking squares

SkyHunter wrote:
Fri Sep 28, 2018 8:26 pm
This gives a huge advantage to the legacy players with levelers.
In what way?
by ArcticPrism
Fri Sep 28, 2018 5:12 am
Forum: Ideas and Feature Requests
Topic: New Game World
Replies: 42
Views: 9833

Re: New Game World

Increasing the manpower you start with would be an easy way to make the very start of the game more bearable. You start with 7200. What if it was increased to 15k? An extra 7800 manpower is very small in the long run but would make a difference at the start. New manpower resources might make Fresh S...
by ArcticPrism
Fri Sep 28, 2018 1:17 am
Forum: Ideas and Feature Requests
Topic: Early Steam Reviews
Replies: 18
Views: 4421

Re: Early Steam Reviews

I thought it was only one nation that wiped him and not the whole team? Also, there is a visible boundary line between the newbie/veteran areas that mentions that veteran players cannot cross it. I'm not sure if that line only shows for veterans or not though. If it does and he didn't notice it he i...
by ArcticPrism
Thu Sep 27, 2018 9:54 pm
Forum: Ideas and Feature Requests
Topic: Early Steam Reviews
Replies: 18
Views: 4421

Re: Early Steam Reviews

Now you are blaming the victim. You sound like the Republicans in the Senate judiciary. This is also a red herring. How he got there is irrelevant. What the pinheads did to him is the point. He is the exact profile of the kind of player we want here. He had 2 nations in the midlands in less than 6 ...
by ArcticPrism
Thu Sep 27, 2018 6:02 am
Forum: Ideas and Feature Requests
Topic: New Game World
Replies: 42
Views: 9833

Re: New Game World

The original point of manpower is to put a limit on how much a player can play each day, so that players who are able to be logged in for many hours each day don't have an overwhelming advantage over those players who have less free time to play. Making it regenerate a lot faster, or be easier to b...
by ArcticPrism
Wed Sep 26, 2018 8:30 pm
Forum: Ideas and Feature Requests
Topic: New Game World
Replies: 42
Views: 9833

Re: New Game World

I'd be ok with credit purchases being disabled. External factors like money should never influence how well anyone performs in a game, especially in one that is 100% PvP like this. As far as additional monetization, go the route of cosmetics because everyone likes cosmetics. Here's a few non-credit ...
by ArcticPrism
Wed Sep 26, 2018 7:01 pm
Forum: Ideas and Feature Requests
Topic: Early Steam Reviews
Replies: 18
Views: 4421

Re: Early Steam Reviews

It is a red herring fallacy because it distracts from, instead of addressing the point. I.E., that 40% of the negative reviews cite the toxic community as their reason for quitting the game and leaving a bad review. You are trying to defend the toxic community with a fallacy of informal logic. I'm ...
by ArcticPrism
Wed Sep 26, 2018 1:19 am
Forum: Ideas and Feature Requests
Topic: Early Steam Reviews
Replies: 18
Views: 4421

Re: Early Steam Reviews

How is it a red herring fallacy? Your topic title is Early Steam Reviews and many of said reviews are about the game being pay to win. I think bringing it up is relevant to the topic. In fact, there are more negative reviews that mention pay to win than what other players are doing to them. A game b...
by ArcticPrism
Tue Sep 25, 2018 11:41 pm
Forum: Ideas and Feature Requests
Topic: Early Steam Reviews
Replies: 18
Views: 4421

Re: Early Steam Reviews

Most of the negative reviews I've seen are about the game being pay to win.
by ArcticPrism
Tue Sep 25, 2018 11:14 pm
Forum: Game Balance and Mechanics
Topic: Quest rewards and tier scaling
Replies: 3
Views: 1314

Re: Quest rewards and tier scaling

Wow, that was a surprisingly fast change. Thanks a lot!