Search found 338 matches
- Sat Dec 09, 2017 8:59 pm
- Forum: Game Balance and Mechanics
- Topic: Rocket launchers
- Replies: 5
- Views: 7922
Re: Rocket launchers
Right now the ranges are: Cannon: 2 Artillery Battery: 3 Rocket Launcher: 4 Guided Missile Station I: 2 Guided Missile Station II: 3 Guided Missile Station III: 4 Guided Missile II already has the same range as Rocket Launcher. So, are you saying that the range of each tier of guided missile should ...
Re: Mike
Those are some really good and creative ideas for rebirth! I'd like to wait a few weeks, until we start bringing in more players, before making big changes to rebirth, so we can get an idea of how a greater number of players changes the feel of the game and the incentives involved, first. So we have...
- Sat Dec 09, 2017 6:01 pm
- Forum: Game Balance and Mechanics
- Topic: Walls
- Replies: 10
- Views: 14956
Re: Walls
If you're fighting against a healthy strong nation with walls, the XP you get should be about right for the time and manpower you put into the battles. Is it working that way? Is the problem just with low geo "feeder nations" with walls being very easy to attack, and delivering lots of XP? Here's my...
- Sat Dec 09, 2017 5:53 pm
- Forum: Resolved Suggestions
- Topic: Hedge and Telekinetic block
- Replies: 2
- Views: 12128
Re: Hedge and Telekinetic block
Good point! I've added it to the list.
- Sat Dec 09, 2017 5:51 pm
- Forum: Game Balance and Mechanics
- Topic: Rocket launchers
- Replies: 5
- Views: 7922
Re: Rocket launchers
I'm hoping to get to making rocket launchers less overpowered soon. Feedback on the best way to do so is welcome. Some possible things that can be changed: - Lower damage - Lower range - Fewer rockets - Longer cooldown time - Higher energy cost to maintain - Change the targeting algorithm (Right now...
- Sat Dec 09, 2017 2:10 am
- Forum: Fixed Bugs
- Topic: Geo
- Replies: 3
- Views: 6090
Re: Geo
Wow, I tracked this down, and the code to add a tech's geo efficiency bonus to a nation was just missing
This will be fixed with the next update.
This will be fixed with the next update.
Re: Mike
Thanks for the well thought out points, and I'm glad you're enjoying the new game so far. You're on a large, organized and very successful team right now, and that's great. My goal is not to keep players from being successful, and it's definitely not to keep any specific player or team from being su...
- Sat Dec 09, 2017 12:59 am
- Forum: War of Conquest
- Topic: Flanking defensive buildings
- Replies: 4
- Views: 7010
Re: Flanking defensive buildings
To flank a defense, all of the nine squares surrounding that defense must be occupied by the attacker or their ally, or be uninhabitable (water or mountain), or contain a resource or orb, or belong to the defender but contain a non-wall defense belonging to the defender.
- Sat Dec 09, 2017 12:56 am
- Forum: Fixed Bugs
- Topic: Geo
- Replies: 3
- Views: 6090
Re: Geo
Hmmm... what advance did you have that gave you the extra 4%?
- Sat Dec 09, 2017 12:49 am
- Forum: Ideas and Feature Requests
- Topic: Leveling is Brutal with a Blank Slate
- Replies: 27
- Views: 37558
Re: Leveling is Brutal with a Blank Slate
Mike you resetting the game everytime we gain an advantage over the others is going to be very demoralizing for you and the other players. That's certainly true after release, but this is testing and if there are huge changes to the rules, it's not really a valid test if some nations have developed...