Unbeatable Strategy

Is some element of the game overpowered? Or useless? Is there a strategy that's unbeatable?
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Satan
Posts: 2
Joined: Fri Mar 30, 2018 4:48 am

Fri Mar 30, 2018 5:00 am

There is a guy with like 8 different nations hoarding the only Orb of Noontide in the level 7-8 ish area. It's impossible to get in there and wipe him out because you level up and get kicked out of the area. This should not be allowed as it really serves to ruin the gameplay for newbies and takes away the first chance at getting the noontide quest.

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Philly
Posts: 48
Joined: Tue Mar 06, 2018 2:02 am
Location: Wi, USA

Fri Apr 06, 2018 6:50 am

its not unbeatable, I just did it the other day. check your researches and resources. you can beat them all from level 1. wiping him will take more than 1 nation. also check your strategy: Start far left noon, then south, then north, for level awareness

Small tip: Checker lowers geo, which causes defenses to go "INERT"

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Satan
Posts: 2
Joined: Fri Mar 30, 2018 4:48 am

Fri Apr 06, 2018 8:45 am

Creating several nations to wipe out his 8 different nations protecting 1 orb isn't fair and a huge waste of time. It would take 15-20 (maybe more) nations to wipe all of his out and if you only take the orb, whatever vet it is holding the orb checks every day and retakes it promptly.
I found 2-3 more orbs that are exploiting the game in the same way and I think it's really petty of vets to do this and a huge oversight of game-balance by the devs. Something needs to be done.

Chuck
Posts: 5
Joined: Fri Apr 06, 2018 9:39 am

Fri Apr 06, 2018 9:40 am

Completly agree. It's because of vets who have too much time on their hands, with many different nations is why this game will never be the success it should be. Other vets will argue against it but they also have too much time on their hands and multiple nations.

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Philly
Posts: 48
Joined: Tue Mar 06, 2018 2:02 am
Location: Wi, USA

Fri Apr 06, 2018 12:52 pm

I mean, were talking about level 1-7 here, so you level very quickly..
this is part of the reason mike is looking into implementing noob player area only. like old woc was, but some vet will bypass that, and you'll have the same situation, without vets able to help. ive given those orbs to people many times....but this is why I promote 1 username, with which nation you want to log into, keep the clarity in the game.
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Discord: TheRealPhilly#3897
Main Nation: Phoenix
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Philly
Posts: 48
Joined: Tue Mar 06, 2018 2:02 am
Location: Wi, USA

Fri Apr 06, 2018 1:27 pm

infact looking at the noons, the lowest levels one sitting at 36n 960w has been empty for 2 days now o.0
"If you can't explain it to a 6 year old, you don't understand it yourself" -Einstein
Discord: TheRealPhilly#3897
Main Nation: Phoenix
Running Nation: ImmortalOutlawz
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Mike
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Posts: 301
Joined: Mon Nov 20, 2017 7:13 pm
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Wed Apr 11, 2018 5:13 pm

A few changes made recently should help with situations like this.

First, the limit of one player being able to use no more than 10 different usernames in a 30 day period had a problem, which has been fixed.

Second, checking a nation now immediately causes some of their defenses to go inert. So if you check the main of those nations around the orb, their defenses will become a lot easier to get through.

Third, the chance of a defense being permanently destroyed within seconds after it is captured has increased from 10% to 20%. This can make it a lot faster to get through defenses.

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