Events and Tournaments
Posted: Mon Mar 05, 2018 6:13 pm
Okay so..
As we can all agree, even with the new defences ect, WoC is still a game of clicking squares, and with really one thing to actually aim for in capturing orbs, I have to wonder if that was the main cause of old WoC's demise ( I know it was a number of factors)
So I sat and wondered about this, and having played many various app style games (Clash, Vikings, Boom, ect) I noticed all these games have one thing in common, Daily and weekly events and tournaments.
So I spit balled a few ideas and have come up with a rough Idea of what could work for WoC
Daily events:
Obviously any events in woc will need to be placed into level catagories similar to the levels of say how fealty is set out,
Levels 1-30
Levels 30-65
Levels 65-100
Levels 100+
Events could range from capturing the most resources from enemy nations, destroying the most defences, taking the most land, capturing the most orbs, or as id prefer to see, a points system using all of the above.
For example, a 24 hour timer will start and the panel for these could look something like
Take a piece of enemy land 1pts
Capture an enemy resource 2pts
Destroy an enemy defence 5pts
Capture an orb 8pts
and when the timer finishes the nation in their level bracket with the most points could win say 50-100c and 50k or 100k XP
these could be done every 2 days.
The weekly event could be a spin from the shorter events with similar stuff, but obviously a longer wait time and a better prize at the end.
I know this could be exploitable by people settling mass defences and letting their own nation attack them ect ect, but surely we can figure a way around that?
Now onto my favourite idea: Monthly battle touraments
my idea on this would be once a month any nation can enter into a battle tournament, obviously following the same levels structure as previously mentioned, and following a similar points scoring system too, but the catch is, your points only score against the other nations competing, and have it so after say 3 days, the top 10 (or less or more depending how many enter) go through to the next round, and after that every 24 hours the bottom 2 of the points list will get kicked off until you eventually are left with a winner
The prize? Your nation will get turned into the colour gold, your nation name in silver and maybe a badge or emblem next to your nation name to highlight you are this months winner, free credits and XP
Thoughts?
P.S we need something, WoC is different to other app based games where you can buy shields and things of that nature to protect your progress until you can next get online, on woc i could spend 10 hours taking res, a main and orbs and then waking up to having 1 peice of land left, for how long will people continue to play if thats the case? and it will only get more likely that will happen when more and more players join.
As we can all agree, even with the new defences ect, WoC is still a game of clicking squares, and with really one thing to actually aim for in capturing orbs, I have to wonder if that was the main cause of old WoC's demise ( I know it was a number of factors)
So I sat and wondered about this, and having played many various app style games (Clash, Vikings, Boom, ect) I noticed all these games have one thing in common, Daily and weekly events and tournaments.
So I spit balled a few ideas and have come up with a rough Idea of what could work for WoC
Daily events:
Obviously any events in woc will need to be placed into level catagories similar to the levels of say how fealty is set out,
Levels 1-30
Levels 30-65
Levels 65-100
Levels 100+
Events could range from capturing the most resources from enemy nations, destroying the most defences, taking the most land, capturing the most orbs, or as id prefer to see, a points system using all of the above.
For example, a 24 hour timer will start and the panel for these could look something like
Take a piece of enemy land 1pts
Capture an enemy resource 2pts
Destroy an enemy defence 5pts
Capture an orb 8pts
and when the timer finishes the nation in their level bracket with the most points could win say 50-100c and 50k or 100k XP
these could be done every 2 days.
The weekly event could be a spin from the shorter events with similar stuff, but obviously a longer wait time and a better prize at the end.
I know this could be exploitable by people settling mass defences and letting their own nation attack them ect ect, but surely we can figure a way around that?
Now onto my favourite idea: Monthly battle touraments
my idea on this would be once a month any nation can enter into a battle tournament, obviously following the same levels structure as previously mentioned, and following a similar points scoring system too, but the catch is, your points only score against the other nations competing, and have it so after say 3 days, the top 10 (or less or more depending how many enter) go through to the next round, and after that every 24 hours the bottom 2 of the points list will get kicked off until you eventually are left with a winner
The prize? Your nation will get turned into the colour gold, your nation name in silver and maybe a badge or emblem next to your nation name to highlight you are this months winner, free credits and XP
Thoughts?
P.S we need something, WoC is different to other app based games where you can buy shields and things of that nature to protect your progress until you can next get online, on woc i could spend 10 hours taking res, a main and orbs and then waking up to having 1 peice of land left, for how long will people continue to play if thats the case? and it will only get more likely that will happen when more and more players join.