Re: New Game World
Posted: Thu Sep 27, 2018 3:57 am
Manpower is an important issue that keeps coming back, and is central to what kind of game this is. You guys generated a lot of interesting thoughts about it.
Some of you think that rather than further limiting how much manpower can be purchased, manpower should be cheaper to buy, or else regenerate faster on its own:
Some of you think that rather than further limiting how much manpower can be purchased, manpower should be cheaper to buy, or else regenerate faster on its own:
Surfa wrote: ↑Wed Sep 26, 2018 6:57 pmWhy not go the other way and focus on making purchasing MP more affordable, that way with quests or a couple orbs more people could do it. I think if you restrict MP refills to much and reduce accounts then people will get to play a few hours a day if that, and the problem people seem to have is running out of MP while other nations are putting in work on them.
Or do something like scale down mp per attack and hp but keep the same Max mp and mp regen
The original point of manpower is to put a limit on how much a player can play each day, so that players who are able to be logged in for many hours each day don't have an overwhelming advantage over those players who have less free time to play. Making it regenerate a lot faster, or be easier to buy, defeats that purpose. Maybe it's not doing that job well right now anyway -- players who have the luxury of being on many hours per day do have a big advantage as it is -- but to give up on that goal would mean to give up on appealing to the vast majority of gamers who don't have all day to spend on a game.ArcticPrism wrote: ↑Wed Sep 26, 2018 8:30 pmAs far as manpower goes the regeneration rate needs to be significantly hire as you can burn all of it very quickly and it takes all day for it to fill up and is a big reason why being able to instantly refill is an incredibly powerful tool. Higher regen would allow people to play more often as well as reducing the need to have multiple accounts. You'll just need to find a good balance with the regen by allowing players to play a reasonable amount without having unlimited resources.
Tupac you made two interesting suggestions, that seem contradictory to me: both getting rid of manpower limitations, and restricting how much a player can play each day. Manpower limitation is intended to do exactly that. What is it about the manpower limitation that makes it much less appealing to you than a straight-out daily time limit?
That would be an interesting compromise solution, to put a lower limit on how much can be bought per day, but make that amount cheap to buy.