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War of Conquest •Exlpoder mechanics with third parties
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Exlpoder mechanics with third parties

Posted: Thu Feb 15, 2018 5:40 pm
by Sphinx
What are the rules when attacking zoths and supervirus when there is a third party involved.
Player A attacks an exploder owned by player B. Player C has land nearby. I have seen the exploder take that land and i have seen that exploder not take that land. How does it work?

Re: Exlpoder mechanics with third parties

Posted: Thu Feb 15, 2018 8:25 pm
by Mike
For Hypnotic Inducer, Temple of Zoth-Ommog, Nanobot Swarm Base, Pestilence Launcher, Toxic Mist Launcher, Pathogen Spore Launcher, Telekinetic Projector, Pyroclasm, Keraunocon, Brainsweeper: these defenses now only affect the nation whose attack triggered them. If the nation that the defense belongs to is offline, then it will also affect any other nation in range that has attacked that nation since its players have been offline.

Re: Exlpoder mechanics with third parties

Posted: Sat Mar 03, 2018 9:19 pm
by Tempytastic
May I suggest it only targets the attacking nation even when the defender is offline?

If not then it's highly exploitable -

Player B (defender) is enemies with Player C (landowner with strong defences nearby). Player A is weak and is on good terms with B. Player B goes offline so that when eventually attacked by C (possibly somewhere different on the map), player A can weakly attack B causing C to lose much land to Player B from 'defensive' actions at a strategic position that C would never have attacked from.