[phpBB Debug] PHP Warning: in file [ROOT]/phpbb/session.php on line 583: sizeof(): Parameter must be an array or an object that implements Countable
[phpBB Debug] PHP Warning: in file [ROOT]/phpbb/session.php on line 639: sizeof(): Parameter must be an array or an object that implements Countable
War of Conquest 2020-03-26T21:10:30 https://warofconquest.com/forum/app.php/feed/forum/7 2020-03-26T21:10:302020-03-26T21:10:30 https://warofconquest.com/forum/viewtopic.php?t=385&p=1772#p1772 <![CDATA[Ideas and Feature Requests • Max Messages Sent]]> It dosnt help if i delete any messages in 'nation' messages... So imguessing its a spam blocker thing? I can only send so many messgaes per day/week?

Can you tell me how many the limit is? Or just increase it? :)

Statistics:Posted by anotherterror — Thu Mar 26, 2020 9:10 pm


]]>
2020-03-25T08:42:572020-03-25T08:42:57 https://warofconquest.com/forum/viewtopic.php?t=381&p=1770#p1770 <![CDATA[Ideas and Feature Requests • Re: Adding Buttons To Mobile App (Ctrl + Shift)]]>

Statistics:Posted by anotherterror — Wed Mar 25, 2020 8:42 am


]]>
2020-03-24T13:54:202020-03-24T13:54:20 https://warofconquest.com/forum/viewtopic.php?t=381&p=1769#p1769 <![CDATA[Ideas and Feature Requests • Re: Adding Buttons To Mobile App (Ctrl + Shift)]]>
anotherterror wrote:
Mon Mar 23, 2020 10:14 am
i think long tap/hold brings up this menu
You are correct. However this method is extremely inefficient as it takes twice as long to accomplish the task on the mobile platform. Putting mobile users at a disadvantage to those on computers. Especially in in battles. I can ALT + Click to build 10 walls on a computer in the time it takes the mobile user to press, hold, then select build on one square.

Statistics:Posted by Hacker — Tue Mar 24, 2020 1:54 pm


]]>
2020-03-23T10:14:022020-03-23T10:14:02 https://warofconquest.com/forum/viewtopic.php?t=381&p=1767#p1767 <![CDATA[Ideas and Feature Requests • Re: Adding Buttons To Mobile App (Ctrl + Shift)]]> Statistics:Posted by anotherterror — Mon Mar 23, 2020 10:14 am


]]>
2020-03-18T15:59:272020-03-18T15:59:27 https://warofconquest.com/forum/viewtopic.php?t=383&p=1766#p1766 <![CDATA[Ideas and Feature Requests • Adding an extra layer to the World Map (Occupied Land)]]> Statistics:Posted by Hacker — Wed Mar 18, 2020 3:59 pm


]]>
2020-03-13T20:20:292020-03-13T20:20:29 https://warofconquest.com/forum/viewtopic.php?t=382&p=1756#p1756 <![CDATA[Ideas and Feature Requests • Persistent Resource Flags]]>
You could just modify the current resource tab to leave the resources "non highlighted" in the list, until the nation's members choose to delete them by clicking on the X button like the old map flags.

Statistics:Posted by Hacker — Fri Mar 13, 2020 8:20 pm


]]>
2020-03-13T20:00:302020-03-13T20:00:30 https://warofconquest.com/forum/viewtopic.php?t=381&p=1755#p1755 <![CDATA[Ideas and Feature Requests • Adding Buttons To Mobile App (Ctrl + Shift)]]>
These buttons can be conveniently located under the Map symbol and to the right of the Advances / Messages tabs.

@Mike - As always, I'm willing to offer programming assistance for back end & front end development should you need it.

Statistics:Posted by Hacker — Fri Mar 13, 2020 8:00 pm


]]>
2020-03-08T13:35:372020-03-08T13:35:37 https://warofconquest.com/forum/viewtopic.php?t=380&p=1753#p1753 <![CDATA[Ideas and Feature Requests • Algorath Single Login Restriction]]>
Suggestion:
-When logging in
-If user previously logged in with different username within 7 days,
-Prompt user for confirmation / warning about losing access to previous username for one week - BEFORE allowing them to log in and lock themselves out of their previous account.

Statistics:Posted by Hacker — Sun Mar 08, 2020 1:35 pm


]]>
2019-11-07T10:11:382019-11-07T10:11:38 https://warofconquest.com/forum/viewtopic.php?t=370&p=1733#p1733 <![CDATA[Ideas and Feature Requests • Clear all winnings on all orb lists]]>
With your new changes dare I suggest again that you wipe every orb list in game on both servers?

Having them is a pointless challenge now it takes so much longer to gain winnings on them.

Just on one of the newbie vet destinys Nimbus has won $162.00. At 0.14 cents per day that is 1161 days or 3.18 years continually.

Nothing is a bigger turnoff to new players than this.

Cheers

Buzz Lightyear

Statistics:Posted by Buzz Lightyear — Thu Nov 07, 2019 10:11 am


]]>
2019-01-28T23:53:132019-01-28T23:53:13 https://warofconquest.com/forum/viewtopic.php?t=360&p=1699#p1699 <![CDATA[Ideas and Feature Requests • Quests Section]]> Statistics:Posted by Tupac — Mon Jan 28, 2019 11:53 pm


]]>
2018-12-19T02:17:452018-12-19T02:17:45 https://warofconquest.com/forum/viewtopic.php?t=357&p=1693#p1693 <![CDATA[Ideas and Feature Requests • In Client Forum]]> Statistics:Posted by Tupac — Wed Dec 19, 2018 2:17 am


]]>
2018-12-14T16:58:142018-12-14T16:58:14 https://warofconquest.com/forum/viewtopic.php?t=356&p=1692#p1692 <![CDATA[Ideas and Feature Requests • More Suggestions & Thoughts]]>
  • Daily Login Bonuses
  • Daily Tasks - Take an orb, Kill 50 defenses, Kill 100 defenses, etc
  • Continuous Daily Login Bonuses - 5 Days - 100 Creds, 10 Days - 50000 xp, 20 Days - 100k xp
  • Defenses can be taken over by the enemy much like they can fail, but another chance to also convert them to your defense
  • Hard Core Server - Defenses don't stand for 10 hours. I think this is a little much. I think 2-4 hours is more than enough. The current threshold of 10 hours is fine for the solo server, but how is anyone to ever hold if you can just attack back and have defenses. This balances everyone.
  • Opening the 500x500. Let nations attack all the way around. A nation gets setup in one area. Its very hard for a nation to come in or attempt to take orbs. I doubt your going to remove this due to how we have played, but this was one of the elements of the old game that made it interesting. Is a nation setup half way on the other side of the map, and could work its way in from anywhere and take stuff. Now nations have way more MP. I notice now from defending that it burns up quickly.
  • Public levelers at all tiers. Fix the defenses so they have an outrageous defensive wall that can't be beat by anything, and defenses behind it attacking back so people can level faster.
  • Thoughts
    • Top side of the game needs more balance as far as setting nations apart. I think new advances could help here. It gets to where after level 140 everyone is the same besides defenses. Basically all you do is burn a high amount of MP because your stats are basically dead even. Maybe re-scale the tech points per defense. Its really fun at the low level, because everyone is different. At the top everyone does the same things. The only thing that be a game changer is a zoth.
    • Tournaments need to be split into 3 tiers. 1-40, 40-80, 80+. If you go out of the fealty range your tournament points are wiped, and you have to face the nations in your fealty zone. This gets all tiers of the game active this way.
    New Game Element Ideas
    • Orb Shards - Orb shards could be collected on quests, tournament, daily logins, etc. These shards add up and can be used to get special defenses/or special attacks per run (Just something that you can't get from advances) adds a new element to get players to play both sides. At RB or after X Days these defenses disappear, and can't be used unless you collect more orb shards. (Cool defense name: IOZ Killer :D). Maybe they last 30 mins, maybe they last 3 days. These crazy defenses/attacks can range from cheap for simple ones, and for the 30 min defense wiping attack it costs say 2000 shards. These elements don't need to be purchased, and they have to be earned in all elements of the game. This would really shake things up.
    • Holiday Events - Random resource like elements all over and the players who collect the most of them by the end of the event either get creds, rb, or a special defense. Also in fealty based tiers. These items can't be taken from the user, and the constantly appear randomly all over the map. This sets it apart from the tournament.
    • Random events for fealty tiers to collect certain items, or kill certain types of defenses or collect resources. People like the quests, but these events would be special. You could even create random things. Collect the Ruins of the Past, etc.
    • Natural Disasters - Hurricanes, Earthquakes, Tornado, Mud Slides, etc. Randomly kill defenses and squares.
    • Gift Boxes or Trees of Wisdom - Randomly placed all over the map and range from 1000 xp to 10 million xp. The randomness of say the 10 million xp is 1/1000 or 1/100000. These boxes appear randomly all day all over the map. The new set of boxes don't appear until say the first 20 have all been found.
    Need more shake up and randomness in the game.

    Statistics:Posted by Tupac — Fri Dec 14, 2018 4:58 pm


    ]]>
    2018-11-24T00:07:522018-11-24T00:07:52 https://warofconquest.com/forum/viewtopic.php?t=353&p=1680#p1680 <![CDATA[Ideas and Feature Requests • Old Forum]]>
    I don't suppose you happen to have a read only version of this around that you could throw up a link for?

    There were some great threads back then that I am sure some of us old timers would love to reread again.

    Cheers

    Buzz

    Statistics:Posted by Buzz Lightyear — Sat Nov 24, 2018 12:07 am


    ]]>
    2018-10-15T07:54:482018-10-15T07:54:48 https://warofconquest.com/forum/viewtopic.php?t=343&p=1655#p1655 <![CDATA[Ideas and Feature Requests • Advances -> Available to buy]]> Statistics:Posted by Sphinx — Mon Oct 15, 2018 7:54 am


    ]]>
    2018-10-12T23:47:092018-10-12T23:47:09 https://warofconquest.com/forum/viewtopic.php?t=342&p=1654#p1654 <![CDATA[Ideas and Feature Requests • MP Structures]]> Statistics:Posted by Surfa — Fri Oct 12, 2018 11:47 pm


    ]]>