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War of Conquest 2018-01-26T04:17:26 https://warofconquest.com/forum/app.php/feed/topic/122 2018-01-26T04:17:262018-01-26T04:17:26 https://warofconquest.com/forum/viewtopic.php?t=122&p=642#p642 <![CDATA[Re: Higher Quest Achievements]]> Statistics:Posted by Mike — Fri Jan 26, 2018 4:17 am


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2018-01-24T15:39:162018-01-24T15:39:16 https://warofconquest.com/forum/viewtopic.php?t=122&p=625#p625 <![CDATA[Higher Quest Achievements]]>
For capturing Oils, it should go just for an example, 5 - 100 - 1000 (assuming their are 1000 different oils on the map)

What this does is give people incentive to touch all the resources to get money.

It gives nations long term ways to achieve quests.

Of course when nations RB they lose access to areas of the map they had access before, maybe have the numbers reasonable enough so nations can accomplish the large ones even if they rebirth several times. Like if there are 1000 Oils on the map, and if a nation rebirthed 20 times and had a level of 50 when it rebirths it can still achieve it so make the max 400 or something.

An example is the Junkyard Dog quest,

it could be Salvage 5 - 500 - 5000 structures. The last one needs to be large enough to take awhile but not large enough to be impossible.

Statistics:Posted by Napoleon — Wed Jan 24, 2018 3:39 pm


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