Mike wrote: ↑Wed Dec 06, 2017 5:18 pm
So as I understand it the biggest problem right now that's allowing a nation with a large team to be unstoppable and to gain XP very quickly is that splash damage is overpowered. Correct?
Manpower should be enough to keep a nation with a large team from having too great an advantage, but right now splash damage is a loophole in the manpower system. A splash attack only costs as much mp as the initial attack, but the nation gains all the land and XP from all squares defeated by a splash attack.
It seems to me the best way to fix this would be to have splash damage use up an amount of manpower proportional to the amount of damage that it does, to all the squares affected by the splash. This way splash damage would still be useful and potentially devastating, but it would have a large cost in manpower and so would only be deployed occasionally. Of course if this were the case there would need to be a way to choose whether an attack would use splash damage, since a nation would no longer want to use it for all of their attacks.
Anyone else have thoughts on this?
I was able to rake up 5.3 million points in one day, alone without using splash and buying manpower. So, I don't think its a problem of gaining xp or levels pretty fast. If I have good levelers, I can get my nation rb in 2 or 3 days if i have that much time to play.