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War of Conquest 2018-02-21T21:00:19 https://warofconquest.com/forum/app.php/feed/topic/169 2018-02-21T21:00:192018-02-21T21:00:19 https://warofconquest.com/forum/viewtopic.php?t=169&p=960#p960 <![CDATA[Re: Needs more depth]]>
Napoleon wrote:
Wed Feb 21, 2018 2:08 am
On the topic on buying seeds.

In old WoC you didn't have fraud related theft closer to the end.

You guys created a system within the client for buy nations for credits.

You input the nations information and how much you were going to pay... and the sovereign of the other nation had the choice in a separate panel to purchase the nation.

So no old WoC was a bad reference for fraud as it didn't apply once you created the system.

I am not telling you to have a system, i am just saying a system like you once had eliminates the fraud element.
That's a good idea, I'll think about doing something like that. That was after my time actively working on old WoC, Mele created that system.

Statistics:Posted by Mike — Wed Feb 21, 2018 9:00 pm


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2018-02-21T02:08:242018-02-21T02:08:24 https://warofconquest.com/forum/viewtopic.php?t=169&p=955#p955 <![CDATA[Re: Needs more depth]]>
In old WoC you didn't have fraud related theft closer to the end.

You guys created a system within the client for buy nations for credits.

You input the nations information and how much you were going to pay... and the sovereign of the other nation had the choice in a separate panel to purchase the nation.

So no old WoC was a bad reference for fraud as it didn't apply once you created the system.

I am not telling you to have a system, i am just saying a system like you once had eliminates the fraud element.

Statistics:Posted by Napoleon — Wed Feb 21, 2018 2:08 am


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2018-02-20T22:34:352018-02-20T22:34:35 https://warofconquest.com/forum/viewtopic.php?t=169&p=950#p950 <![CDATA[Re: Needs more depth]]>
Napoleon wrote:
Sun Feb 18, 2018 10:09 pm
I agree with transferable purchased credits.

But what about kick starter credits? I can transfer those correct?
Yes, Kickstarter credits will count as purchased.
Napoleon wrote:
Sun Feb 18, 2018 10:09 pm
About the seeding Mike, how is that possible if a nation can only have one sov? People can get screwed over very quick.

Say someone has a seed I want to buy, and I send him credits to purchase it at whatever price has been discussed... Now I get in it, he removes... but because I am not sov... I can't unite... and I have to rely on his good faith that he will unite it for me...

This creates a level of theft that shouldn't exist...
Given that the player who creates a nation is permanently connected to it, seeding can't work well in the old way of outright buying nations. But you can still pay someone to unite their seed into your nation. You say that is subject to fraud because after you pay them, you have to trust they will carry through with the unite. But in the other scenario where you buy the nation outright, you still have to trust that they will give you the nation, so isn't just as subject to fraud?
Napoleon wrote:
Sun Feb 18, 2018 10:09 pm
Secondly, you're telling me I can't use my orb winnings to buy seeds since they can't be transferred? You're kidding?
That's what I'm telling you, reason being that orb winnings being transferable would create a feedback loop of the most powerful nations being able to perpetuate their power. I may consider having a limited amount of orb winnings being transferable per month, say. I just don't want it creating a loop of perpetually dominant nations, as was the case in old WoC.

Statistics:Posted by Mike — Tue Feb 20, 2018 10:34 pm


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2018-02-18T22:09:502018-02-18T22:09:50 https://warofconquest.com/forum/viewtopic.php?t=169&p=933#p933 <![CDATA[Re: Needs more depth]]>
But what about kick starter credits? I can transfer those correct?

About the seeding Mike, how is that possible if a nation can only have one sov? People can get screwed over very quick.

Say someone has a seed I want to buy, and I send him credits to purchase it at whatever price has been discussed... Now I get in it, he removes... but because I am not sov... I can't unite... and I have to rely on his good faith that he will unite it for me...

This creates a level of theft that shouldn't exist...

Secondly, you're telling me I can't use my orb winnings to buy seeds since they can't be transferred? You're kidding?

---------

How would you even have a boss fight in WoC? A high level nation just goes around wiping everyone and settling land... and the objective is to wipe him completely down to 0 squares? You get a percentage of the winnings for how much you wipe of that nation?

Statistics:Posted by Napoleon — Sun Feb 18, 2018 10:09 pm


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2018-02-17T20:18:512018-02-17T20:18:51 https://warofconquest.com/forum/viewtopic.php?t=169&p=925#p925 <![CDATA[Re: Needs more depth]]>
Then I thought, purchased credits are a little different, though. If you purchase credits and give them to another nation, it's the same thing as sending that other nation money to purchase their own credits with. That's not something I could stop anyway, so why not make it easier and less fraud-prone by allowing purchased credits to be transferred in-game.

Statistics:Posted by Mike — Sat Feb 17, 2018 8:18 pm


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2018-02-17T17:09:462018-02-17T17:09:46 https://warofconquest.com/forum/viewtopic.php?t=169&p=923#p923 <![CDATA[Re: Needs more depth]]> In old WoC the orbs' earnings could also be transferred. Is this something that will exist? For those who work hard but don't have as much financial backing this felt it made it more equal.

Statistics:Posted by Zethive — Sat Feb 17, 2018 5:09 pm


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2018-02-15T22:03:092018-02-15T22:03:09 https://warofconquest.com/forum/viewtopic.php?t=169&p=903#p903 <![CDATA[Re: Needs more depth]]>
Mike wrote:
Tue Feb 13, 2018 7:32 pm
Steve wrote:
Mon Feb 12, 2018 5:36 pm
Adding all those defences at once when old woc had none didn't add any depth, it just added an annoying aspect of game play for many of us, should of started with a few and gradually increased the amount with say 2-3 monthly updates, which brings me to another point, mostly all other similar games have 2-3 "big" updates per year, adding various things like more levels, defences, attacking options.. how can WoC have something like that? its pretty much peaked.
The defenses were added to make the game more interesting tactically than just attack, evac, pile forts. They're also the most difficult part of the game to balance well, and that's still in progress. As for peaking, I don't see why more defenses and other options couldn't be added in the future.
I actually like the defenses. It's much more interesting then just mindlessly clicking tile after tile.

If you pay attention to how they work, it's possible to neutralize most of them if you're patient. Flanking them is one way if you're looking to do those quests, but not necessarily the best way depending on how they've been arraigned.

Statistics:Posted by Nothing — Thu Feb 15, 2018 10:03 pm


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2018-02-13T19:32:102018-02-13T19:32:10 https://warofconquest.com/forum/viewtopic.php?t=169&p=886#p886 <![CDATA[Re: Needs more depth]]>
Steve wrote:
Mon Feb 12, 2018 5:36 pm
Adding all those defences at once when old woc had none didn't add any depth, it just added an annoying aspect of game play for many of us, should of started with a few and gradually increased the amount with say 2-3 monthly updates, which brings me to another point, mostly all other similar games have 2-3 "big" updates per year, adding various things like more levels, defences, attacking options.. how can WoC have something like that? its pretty much peaked.
The defenses were added to make the game more interesting tactically than just attack, evac, pile forts. They're also the most difficult part of the game to balance well, and that's still in progress. As for peaking, I don't see why more defenses and other options couldn't be added in the future.
Steve wrote:
Mon Feb 12, 2018 5:36 pm
Old Woc: Seeding ( clicking 1-100 against leveler nations to unite points into running nations)
Isn't this still possible now? The limit on how often a nation can unite means a nations can't be constantly uniting in seeds, but that just means individual seeds need to have more XP to be worth it.
Steve wrote:
Mon Feb 12, 2018 5:36 pm
Transferable credits ( those running could purchase seeds to get levels quicker, creating a marketplace, people could click points for seeders and runners in exchange for credits, basically "mercs", who remembers the ole 2k/1c lol)
This will be enabled once credit purchasing is also enabled. Purchased credits will be able to be transferred.
Steve wrote:
Mon Feb 12, 2018 5:36 pm
Farming (Making say a load of level 30ish nations, creating a small main with them, teching them for argiculture and logging in everyday to get your small amount of free points, ALOT of people farmed, myself, Ato, Plaguel, and tons more)
Farming was eliminated to keep the map from getting clogged up by large nations that are just there to passively collect XP. But I get your point, it does provide a way for players with less time to spend in the game to level up. I'll look into putting back in some form of farming.
Steve wrote:
Mon Feb 12, 2018 5:36 pm
Noob and Midlands (people like jabber were famous for this, they would run those lands, back when the whole noobland was level 1-30 and midland was i think 30-110? might be wrong on that one, but having big areas with orbs and res made basically a seperate sort of orb running on a smaller scale, whereas new woc has that line system that forces you along to lose your stuff as your levels progress meaning you cant really "run" those areas)
How does the moving boundary prevent players from "running" low or mid level areas? It just means they lose their things gradually, rather than all at once in the old WoC. And they can keep their stuff for a long while by moving themselves further out in front of the west boundary.
SaintVoodooInc wrote:
Mon Feb 12, 2018 7:26 pm
Also what about adding boss fights? Fight against an AI boss with defences around it and a time limit.
That would take major dev time, something along those lines is a possibility for a future expansion though.
SaintVoodooInc wrote:
Mon Feb 12, 2018 7:34 pm
Very well said Steve and that's the gods honest truth.... The reward system will make this game feel monotonous to say the least.... Maybe be able to cash credits for cash? I don't play for money but atleast then I'd feel like credits are actually worth something. Not sure to be honest. Just feels like the reward for all your hard work is for nothing now. I can buy credits I don't need credits...
Anything involving cash prizes puts limits on payment processors, game portals that will handle it, etc. One future possibility is Steam trading cards, which can be exchanged for prizes.

Thank you both for the feedback.

Statistics:Posted by Mike — Tue Feb 13, 2018 7:32 pm


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2018-02-12T19:34:152018-02-12T19:34:15 https://warofconquest.com/forum/viewtopic.php?t=169&p=867#p867 <![CDATA[Re: Needs more depth]]> Statistics:Posted by SaintVoodooInc — Mon Feb 12, 2018 7:34 pm


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2018-02-13T01:44:002018-02-12T19:26:01 https://warofconquest.com/forum/viewtopic.php?t=169&p=866#p866 <![CDATA[Re: Needs more depth]]>
Also what about adding boss fights? Fight against an AI boss with defences around it and a time limit.

I fully understand you had to take cash prizes out but the reward system seems lacking you can only play for credits now even though that's what almost all of us did before. I know every cent I ever made I put right back into the game....


Yes i mean on the website like it use to be would be nice

Statistics:Posted by SaintVoodooInc — Mon Feb 12, 2018 7:26 pm


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2018-02-12T17:36:512018-02-12T17:36:51 https://warofconquest.com/forum/viewtopic.php?t=169&p=863#p863 <![CDATA[Re: Needs more depth]]>
To add to Voodoo (is that the real voodoo?) Old woc had various more options, like things i have mentioned 100s of times previous to this, and still it went under the radar,

Old Woc: Seeding ( clicking 1-100 against leveler nations to unite points into running nations)

Transferable credits ( those running could purchase seeds to get levels quicker, creating a marketplace, people could click points for seeders and runners in exchange for credits, basically "mercs", who remembers the ole 2k/1c lol)

Farming (Making say a load of level 30ish nations, creating a small main with them, teching them for argiculture and logging in everyday to get your small amount of free points, ALOT of people farmed, myself, Ato, Plaguel, and tons more)

Noob and Midlands (people like jabber were famous for this, they would run those lands, back when the whole noobland was level 1-30 and midland was i think 30-110? might be wrong on that one, but having big areas with orbs and res made basically a seperate sort of orb running on a smaller scale, whereas new woc has that line system that forces you along to lose your stuff as your levels progress meaning you cant really "run" those areas)

BIG12 ( obviously nations just strictly running for the big orbs)

Old woc had various gameplay features for everyone depending on the time you had, or type of person/ playing style you chose, during my "active years" i was playing alot of hours most days, and could run for the big orbs, ive also done seeding by the truckload, and farming on huge scales (blame Ato lol)

New Woc: start out and progress with nothing to do but capture res and orbs and repeat this cycle over and over and over.

Now say we have Barbs and Spitfire (the 2 most active nations right now) and then we have Joe Blogs who can only play 3 hours per day, Poor Mr Blogs will have NO chance of competing with those who have near round the clock coverage, and nothing you can do about that, the big teams run out of MP? No probs, they have back up nation after back up nation ready. BUT Mr Blogs in old woc would of thought, i actually like this game, i know i cant compete with the big guys, so lemme make some seeds for them, make some farms, keep myself busy, maybe make some credits selling those seeds and farms, slowly gain experience running in midlands..

The last im saying on this matter because time and time again ive explained it, i mean if your intention is just to have the only dimention as running for orbs then fair enough, its your game, but lets wait and see how many people stop playing when they cant win them from the monopolising big teams, and lets see how many people stick around after doing 5-10 rebirth cycles and get bored of the exact same thing time over.

We are not all a bunch of list obsessed people like John lol

Statistics:Posted by Steve — Mon Feb 12, 2018 5:36 pm


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2018-02-12T12:47:122018-02-12T12:47:12 https://warofconquest.com/forum/viewtopic.php?t=169&p=860#p860 <![CDATA[Re: Needs more depth]]>
On another note, you can still seed in a way. You can only unite one in at a time though. - You are unable to purchase them, or well you kinda could... but it doesn't work because the Sov stays the Sov.

On another note, this is a double edged sword... adding more depth is good, but too much can also make the game or what the game is now lose some of it's already fun features. A balance must be met, or maybe the multiple servers idea with different world dynamics. A player can have the choice which one to play.

Statistics:Posted by Napoleon — Mon Feb 12, 2018 12:47 pm


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2018-02-12T06:17:292018-02-12T06:17:29 https://warofconquest.com/forum/viewtopic.php?t=169&p=857#p857 <![CDATA[Re: Needs more depth]]>
Also a note: All-time and monthly ranks lists can be accessed on the Connect panel, in the Ranks subpanel.

Statistics:Posted by Mike — Mon Feb 12, 2018 6:17 am


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2018-02-11T17:45:252018-02-11T17:45:25 https://warofconquest.com/forum/viewtopic.php?t=169&p=853#p853 <![CDATA[Re: Needs more depth]]> Statistics:Posted by SaintVoodooInc — Sun Feb 11, 2018 5:45 pm


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2018-02-11T11:02:092018-02-11T11:02:09 https://warofconquest.com/forum/viewtopic.php?t=169&p=851#p851 <![CDATA[Re: Needs more depth]]> Statistics:Posted by SaintVoodooInc — Sun Feb 11, 2018 11:02 am


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