Statistics:Posted by Napoleon — Sat Feb 24, 2018 9:46 am
The most practical way to do this would be to link by device, where each device would be associated with one 100+ level nation. This would still give an advantage to those using multiple devices, but would be an improvement over the current situation. I don't remember exactly how fealty worked in old WoC -- was it something like a 12 or 24 hour waiting period after you attack using one level 100+ nation, before you can attack in a different level 100+ nation?Steve wrote: ↑Fri Feb 23, 2018 8:15 amI think the time has come to implement fealty into new woc, for those who don't know fealty links your account to any nation over level 100 and means you can only click on that nation.
Reason being, without a fealty feature manpower can be easily bypassed by the bigger or more active teams, right now there's nothing to stop them from running 3-4-5 or more nations over level 100 and to keep a dominance over orbs and the rest of the players with no manpower issues because they can switch from nation to nation.
This is a tricky one. On the one hand, as you anticipated, when I hear that there are "hardly any open res", my thought is "well fight for them! Do you want me to add orbs until there's one for every nation, too?"Steve wrote: ↑Fri Feb 23, 2018 8:15 amResources and Geo.
After the new geo buff you introduced which was needed, it's now impossible to hit the caps on res without holding them with a single tile, now maybe you've just gone abit to far with the buff and need to adjust it or the idea is to not reach stat caps and make tough res choices? But I do remember you saying you wanted more than 1 tile res holding as so defences can spread between them and orbs.
This brings me onto my next point, I feel and many others feel there just isn't enough res, right now there's what 20-40 players and hardly any open res, and with the geo buff that tells us nobody can be over capped by much if at all, so maybe we need to add more res or the further increase the current res stats.
I know you want to encourage fighting for resources so adding so many that everyone can have them doesn't help but we need to find a balance, with only being able to hold with one tile, back and forth res fighting becomes extremely boring, I take one, you take one, I take one, you take one, I've been involved in these situations that last for days on end and with no skill required to do so it gets very Groundhog Day, I've seen plenty of people complain over it in the chat channels.
Eventually I'd like to do something like this.Steve wrote: ↑Fri Feb 23, 2018 8:15 amMap zoom options.
This one is just more of something I enjoyed from the last woc and I imagine you could implement it pretty easy, on old woc when you zoomed out to see the entire map you could still see where nations land was (mainly mains and big farm areas) but it was like patchwork quilts and quite a cool look, maybe have a switch so you can change between this and the current zoomed out map, plus it could also help us see how full the map is, anyone else have thoughts on this?
Right now a nation can delay their rebirth by actually buying credits, as they could in the old woc. Letting a nation use credits they already have to add to their countdown could easily go wrong though, because for example a nation holding a few good orbs could just keep extending their rebirth forever.Steve wrote: ↑Fri Feb 23, 2018 8:15 amRebirth
Will there be an option to buy more rebirth to stay on the map longer, I know that sounds very pay to play but maybe just do a 6 hour (250c) or 12 hour (450c) just for those who want to be online for when they rebirth and this way there's no major advantage for those who use this option.
Statistics:Posted by Mike — Fri Feb 23, 2018 7:21 pm
Statistics:Posted by Steve — Fri Feb 23, 2018 8:15 am