Personally, I am not going to give you any formulas how to figure it out...
but...
I think a nation at level 100, shouldn't need more than 100 squares/resources outside of it's main, depending on main size and squareness of course.. with 100 squares you should be able to hit your stat caps completely with tons of room left over.
What this also does, is makes nations become picky.... do I select a low resource like an iron? or get a Ship for more stat so I can hit my stat cap sooner and get more bang for my buck with energy resources? Makes sense? It creates more strategy.
At level 50 maybe have only 60 resources outside of it's main, I don't know how or what is reasonable, I just know you shouldn't have 200 resources with 100% geo until you are at least level 200 or more. This goes for squares outside of main nor just resources, as they are just the land the square occupies.
What this does is forces a nation to make choices.... do I want an extra orb? Or so I want an extra resource for energy? That stat cap will make people take just enough for their cap, and then compliment it with energy resources... or if you take my suggestion, Xp res or Hillocks (which would be a good position for plants).Statistics:Posted by Napoleon — Mon Dec 11, 2017 1:37 pm
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