Statistics:Posted by Scouseland — Fri May 15, 2020 3:30 pm
This post right here is what is wrong with the game... shame on you dude.. grow up. You are outright attackkng people personally and telling them that it is their fault. #paclogicSurfa wrote: ↑Thu Sep 27, 2018 12:16 amWhy would you do exactly the opposite of this post. I dont wanna read your tears anymore. Take your lame excuses as to why you cant win to your diary.
Btw, a new group will dominate the new server also. CAUSE ITS THE POINT OF THE FUCKING GAME. Learn to lose ya snowflake.
Statistics:Posted by Surfa — Sat Apr 11, 2020 3:07 am
Statistics:Posted by Hacker — Wed Mar 18, 2020 11:37 am
Statistics:Posted by Scouseland — Sat Jun 08, 2019 11:54 pm
Statistics:Posted by hang1 — Thu Nov 08, 2018 12:12 am
The best reason to form an alliance right now is probably to avoid friendly fire from towers and splash attacks. That would be useful in a multi-nation war over orbs or mains but unfortunately there aren't any of those now because of the small player count. There are those buildings that give energy and manpower but they're not really worth it. The best use for those buildings now is probably the passive EXP.hang1 wrote: ↑Tue Nov 06, 2018 4:38 amMake alliances a little better so that new players can work together and benefit or in some way help each other. I remember first playing years ago and had fun teaming up to help each other lvl up when we had no idea of Inno allies and lvlers. Will hopefully entice teamwork and possibly long term players.
There is a noobland now. There's a veteran boundary that is supposed to stop players who have played for a month or rebirthed at least once from going in it.hang1 wrote: ↑Tue Nov 06, 2018 4:38 amHave a true Noobland and Midland if that is even possible. I would also have a special tech tree that is not as advanced (maybe 1/2) the techs and rebirth starts at 70. Even have a fire orb in location that pays like 1 Voids and those Voids in there pay like a Shad. That is of course if that can be just for beginners. Max sit on fire is 72 hours.. Or have orbs pay shitty with the reward being rebirth and then they start at lvl 1 noob vetland with the full tech tree. Will help them in vetland and close the gap a bit.
This is a neat concept overall and could make for a great game event. I think that nations should be free to tech however they want though because of the rock paper scissors nature of the combat and to reduce potential trolling. If one nation goes Tech and the other goes Psi the Tech nation auto loses. However, it would be cool if there were faction wide technologies that could be selected. Give players the ability to vote for the nation they want to be the leader and the leader nation is able to select special technologies that gives their whole faction a bonus.hang1 wrote: ↑Tue Nov 06, 2018 4:38 amI was even pondering the idea of having something like 2 sides.. at the start of the game you are given a choice of 2 sides and cant change sides for the rest of the season and basically have side vrs side. Have it reset every month or 2.. Almost like Axis and Allies.. Each nation is given a certain amount of credits and get a set amt more with levels for techs and such so nobody gets more then the others..Making choosing your techs critical.. Let each side decide what nation is going to tech what.. Each nation on the winning side split the winnings and the nations that do more of the work .. (exp, sitting on orbs, forts, etc) get more and you have to at least get to lvl 40 to get any winnings. I mean the steam server is just sitting there basically. Max lvl per nation is 100
Statistics:Posted by ArcticPrism — Wed Nov 07, 2018 6:27 pm
Statistics:Posted by hang1 — Tue Nov 06, 2018 4:38 am
Statistics:Posted by ArcticPrism — Sat Oct 20, 2018 10:58 pm
Statistics:Posted by Keane — Fri Oct 19, 2018 4:29 pm
Statistics:Posted by Mike — Thu Oct 18, 2018 7:50 pm
Statistics:Posted by Mike — Thu Oct 18, 2018 7:47 pm
Good point.ArcticPrism wrote: ↑Wed Oct 10, 2018 7:29 pmI think Steam may be wrong market for the game in its current state. It plays like a mobile game except it's a PC game and not mobile. It'd probably be a lot more successful in a market where the type of gameplay War of Conquest provides is expected.
Presently the only permanent bonus nations get is that for each rebirth, they gain +1 free level for their next cycle. Those add up, and can make nations much more powerful after many rebirths. But that's maybe not enough, and maybe not obvious enough to players. Any further ideas for permanent gains, that don't give nations a permanent overwhelming advantage, would be welcome.ArcticPrism wrote: ↑Wed Oct 10, 2018 7:29 pmFundamentally, the game is somewhat bare bones compared to other "similar" games. Simplistic gameplay isn't a bad thing but I'm talking more about content. Players are the main source of content and the player count is low. You can see most of what the game offers within a week. Eve There's also nothing permanent for players to work toward long or short term.
You say you get the same reward regardless of who you choose to attack. The reward is based on which league you're in, and you'll only get up to higher leagues by attacking more difficult defenders. But yes, within a given league, the reward is the same no matter who you attack. Maybe it should factor in how many medals the defender has, as well a the attacker's league.ArcticPrism wrote: ↑Wed Oct 10, 2018 7:29 pmRaiding could be improved upon too. Personally, I just press next until I find a nation that didn't bother to build defenses and then raid them. I get the same reward regardless of who I choose to attack. Doing easier raids means less manpower spent which means more raids.
There is an (i) next to the server drop-down on both the login and new account creation panels. Clicking that brings up info about the selected server. But, maybe more info should be in the name, such as "Algaroth (new/solo players)". Also, Algaroth is the default server choice for new players.ArcticPrism wrote: ↑Wed Oct 10, 2018 7:29 pmAbout the servers, can you make something in game at the login screen that explains what the difference between the two servers are?
At the very least label them casual and hardcore please. Unless you dig through the patch notes there's no way you'll know what the differences are. This is important so new players can make a decision. Can you also make it clear that Algaroth is a fresh start server and maybe make it the default server instead of Terra Bellum?
Statistics:Posted by Mike — Thu Oct 18, 2018 7:40 pm