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War of Conquest 2017-12-15T01:09:30 https://warofconquest.com/forum/app.php/feed/topic/37 2017-12-15T01:09:302017-12-15T01:09:30 https://warofconquest.com/forum/viewtopic.php?t=37&p=264#p264 <![CDATA[Re: Orb Pay]]>
My proposal for orb pays would be more like a 400% increase. Scale all orb payy types up by 5% so noons would pay 5.. shadow 10... void 20.. Destinty 40 and fire 120. Not sure how "realistic" this is as nap states it lol. But thats one idea.

Another idea of mine for this would be to Have The orbs permanently increase pays for every 10,000 credits purchased in the game. say like a .5% or 1% increase... forever.... for every 10k credits the players as a community purchase. Then if you hads a player who wanted to make the game more fun for themselves and everyone and they had the spare money they could buy a ton of creds (yay for mike) and the game would FOREVER benefit from this. Or even every 100k. some number... Just a thought I had.

Statistics:Posted by Loki — Fri Dec 15, 2017 1:09 am


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2017-12-14T22:10:002017-12-14T22:10:00 https://warofconquest.com/forum/viewtopic.php?t=37&p=261#p261 <![CDATA[Re: Orb Pay]]>
As for Mcbeevys idea, I think a high payout like that is not a good one at all.... unless your goal is to have the most dominant team trying to take over every single orbs on the map. With proper incentive, they will do that. Your logic is just like the burger flippers and dishwashers in America asking for $15 minimum wage. It will only cause inflation issues.

Statistics:Posted by Duke — Thu Dec 14, 2017 10:10 pm


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2017-12-14T14:29:272017-12-14T14:29:27 https://warofconquest.com/forum/viewtopic.php?t=37&p=258#p258 <![CDATA[Re: Orb Pay]]>
But, i realize they haven't had a chance to hold any of the larger orbs (sorry about that), to fully see that I meant.

I like the way it is like that, if you increase pay out that's great too, my idea was in the context of making it easier on you with a maximum and a minimum incorporated in the pay.

The idea may not be plausible now, but in the future it may, and having the idea already in the back of your mind can have you ready with a potential plan.... or spur another idea from it all together.

Statistics:Posted by Napoleon — Thu Dec 14, 2017 2:29 pm


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2017-12-13T18:26:292017-12-13T18:26:29 https://warofconquest.com/forum/viewtopic.php?t=37&p=237#p237 <![CDATA[Re: Orb Pay]]>
As for orbs paying out by the minute, they already do -- every 30 seconds in fact. You can't see that on a noon because it only adds up to 1 full credit each hour.

Statistics:Posted by Mike — Wed Dec 13, 2017 6:26 pm


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2017-12-13T09:59:592017-12-13T09:59:59 https://warofconquest.com/forum/viewtopic.php?t=37&p=224#p224 <![CDATA[Re: Orb Pay]]> Statistics:Posted by Sphinx — Wed Dec 13, 2017 9:59 am


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2017-12-13T06:33:442017-12-13T06:33:44 https://warofconquest.com/forum/viewtopic.php?t=37&p=219#p219 <![CDATA[Re: Orb Pay]]> Statistics:Posted by Mr-Beefy — Wed Dec 13, 2017 6:33 am


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2017-12-13T02:40:102017-12-13T02:40:10 https://warofconquest.com/forum/viewtopic.php?t=37&p=215#p215 <![CDATA[Re: Orb Pay]]>
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Mike so what you are saying is if an orb like fire pays 16c an hour and six or seven nations are fighting over it at the same time that it wouldn't be beneficial to have orbs pay more?

If as example all of a sudden you have a boom of players for July and then a significant drop in the winter months which means less people fighting. More people fighting would mean more orbs changing hands faster and less people fighting means orbs not changing hands at all. There is no way nations will dominate the way they did in old WoC. That 16c from fire may be split up in 3 or 4 sometimes for 3 or 4 nations fighting for it. Which 4c isn't even a sizable fraction of what one team costs. More nations fighting means more credits spent.

So let's say you double it or triple it to compensate... then your games activity dies down a bit. Now what is the benefit of having orbs pay huge amounts to one nation if no ones fighting that nation for it? Considering theres NO one to fight it. That also just gives that nation more credits to dominate others with.

If you don't think credits are a big deal you obviously haven't been in a fight where someone can just buy finish his defenses. Credits are a BIG deal.

Secondly, what i am suggesting gives you very little maintenance involved in adjusting credit orb pay rates. It means there would be a low and a high and it wouldn't go above or below those two numbers. Self sufficiency is good in this case.

Statistics:Posted by Napoleon — Wed Dec 13, 2017 2:40 am


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2017-12-12T23:06:362017-12-12T23:06:36 https://warofconquest.com/forum/viewtopic.php?t=37&p=206#p206 <![CDATA[Re: Orb Pay]]>
In old WoC it was tied to the amount of money put into the game, for the reason that I didn't want the orbs making me owe people more money than the game was making (or paying little when the game was making a lot).

I like the constant payout rate because players know what to expect from an orb they are pursuing.

Statistics:Posted by Mike — Tue Dec 12, 2017 11:06 pm


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2017-12-12T17:50:592017-12-12T17:50:59 https://warofconquest.com/forum/viewtopic.php?t=37&p=196#p196 <![CDATA[Re: Orb Pay]]> Statistics:Posted by Mr-Beefy — Tue Dec 12, 2017 5:50 pm


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2017-12-12T15:00:392017-12-12T15:00:39 https://warofconquest.com/forum/viewtopic.php?t=37&p=191#p191 <![CDATA[Re: Orb Pay]]>
So your argument about server strength isn't relevant and secondly... wasn't that easy to say that? Instead of using my post to promote your ideas? Make your own post, it's easy... shall I guide you through it?

Lol, Hostile ?

Did you not forget the antagonizing comment you said to me about Jurgen becoming sovereign of Spitfire?

I have a better idea, why don't you not "initiate" fights. Watch what you say because people aren't going to take your garbage. You have no problem spitting your guys out in chat with very hostile comments, but then when someone says something to you, you hide in the corner and cry. If you can't take then don't dish.

Rude isn't an issue, it's how you take it and your sensitivity level, my advice to you and this is the best advice I can give you. Avoid me and my posts, I have no problem getting into a logical debate you will ultimately lose. So save yourself from the so called "rude" comments.

Thanks bud,

Statistics:Posted by Napoleon — Tue Dec 12, 2017 3:00 pm


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2017-12-12T07:59:062017-12-12T07:59:06 https://warofconquest.com/forum/viewtopic.php?t=37&p=183#p183 <![CDATA[Re: Orb Pay]]> Statistics:Posted by Mr-Beefy — Tue Dec 12, 2017 7:59 am


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2017-12-12T05:19:012017-12-12T05:19:01 https://warofconquest.com/forum/viewtopic.php?t=37&p=174#p174 <![CDATA[Re: Orb Pay]]>
You are telling me as you have more and more people play the pay rate wouldn't need to be adjusted for the orbs that are continuously changing hands?

Your idea in return is totally unrealistic.

The idea i am proposing gives an unmonitored way for mike to flucuate orb pay depending on how much activity is in the game and that sir, is not unreasonable at all.

If you don't like it because you want to pitch your own idea fine that's cool dude.

However, this idea isn't new old WoC had it's orb pay fluctuate based on money going into the game. I am proposing the same but with players online and sctivity not money.

If the idea worked then, it can work now.

At least if you don't think it would work have something tangible to explain why.

Also one more thing, from what i notice from holding the large orbs the payment does give it out in small increments over the hour. That is already occurring.

My suggestion was under the basis that that is already occurring.

Statistics:Posted by Napoleon — Tue Dec 12, 2017 5:19 am


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2017-12-11T15:27:572017-12-11T15:27:57 https://warofconquest.com/forum/viewtopic.php?t=37&p=149#p149 <![CDATA[Re: Orb Pay]]>

I have a crazy proposal.....

I mean it is VERY crazy......


Almost Ludacris... But I think you should try it for a day or two if nothing else.....

Instead of having orb pay b y the hour...... How about having them pay by the minute...................... :shock:

so.. Noons would be 60 credits an hour..... Shadows 120 credits an hour......... Voids 240 an hour............. Destiny would be 480 per hour and the fire would be .......... 960 an hour ......


I feel that this would give everyone playing the capability of being able to achieve anything they want with enough hard work............ The guys withh the Viods and higher are the only ones making any currency worth competing for...... This would trigger massive fighting at all stages of the game because you could afford your perms.... and your temps.... and also feel like a tycoon!!!!! like your actually accomplishing somethig.... not like the credits are real money now.

Statistics:Posted by Mr-Beefy — Mon Dec 11, 2017 3:27 pm


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2017-12-11T13:43:252017-12-11T13:43:25 https://warofconquest.com/forum/viewtopic.php?t=37&p=140#p140 <![CDATA[Orb Pay]]>
However, the idea of orb pay has come to mind, and I wanted to spitball the idea now. I know I have mentioned better orb payout before and YES I KNOW IT'S ALPHA. My suggestion isn't for now, it's for the future.

Something needs to be hardwired into the system of the game to determine how well orbs pay.

One idea is the amount of players online, say if we hit 100 people online, orb pay could increase 50%. The number is just spit balling, but more people online means more people fighting, and it means more people taking orbs and orbs changing hands.

If orbs change hands 3 times in one hour, it would suck to get nothing from it.

And yes, there could be scenarios where the Fire Orb pays 1000c an hour with a ton of people online. But come on, doesn't that sound awesome?

Statistics:Posted by Napoleon — Mon Dec 11, 2017 1:43 pm


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