Limits

Is some element of the game overpowered? Or useless? Is there a strategy that's unbeatable?
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Stillpimpin619
Posts:33
Joined:Sat Mar 10, 2018 5:14 pm
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Fri Apr 20, 2018 12:48 am

If you limit this game for solo players you will ruin it. It is a freaking team game. The Kickstarter page even said it. You're not even giving teams a chance to come in. This crap killed it the first time.

Stillpimpin619
Posts:33
Joined:Sat Mar 10, 2018 5:14 pm
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Fri Apr 20, 2018 12:50 am

Stop catering to whiny people. You're not giving the original format a chance to even pan out. Do not ruin the game like before. Please.

Stillpimpin619
Posts:33
Joined:Sat Mar 10, 2018 5:14 pm
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Fri Apr 20, 2018 9:44 am

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Last edited by Stillpimpin619 on Fri Apr 20, 2018 9:51 am, edited 1 time in total.

Stillpimpin619
Posts:33
Joined:Sat Mar 10, 2018 5:14 pm
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Fri Apr 20, 2018 9:49 am

You have defenses now. And more defense temps. And 1500 hp walls. It took 4 hours once to not even get fire for us. From a nation with no resources. And you add the dumbest rule woc ever add insurgency back? That's what everything else already does for you. So now inside squares get upwards of 3000 extra hours with djinns and auto war bases still firing back because someone can't play enough. Oh wait I play only a couple of hours a day. Literally. And you're listening to people who can't succeed. It's war. Stop handing everyone everything. Competition brings players. No one will play a game about squares that you need. Graphing calculator to figure out how to use your stats. Good job once again.

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