My thoughts and ideas so far
Posted: Tue Dec 12, 2017 2:31 pm
okay ill get straight into it:
MANPOWER:
I feel some work is still needed in this department, after running a few tests on this subject, ive found that with a full tank of MP, (about 180-190k) you can click around 700 times before running out, and that's factoring if every attack is a win, a lot of times it takes 2-3 clicks and these failed attacks still take some MP away, now I know 700 might sound a lot, but if you get into it with another nation for orbs and res, even main hits, even a solo player will burn through MP very fast, and once its ran out you either buy more or have to endure watching someone else come in to steal all you've fought for with no means apart from defensive structures to stop them, whilst its not so much of a problem with not many people playing, when the server gets full and reaches big numbers, its gonna be a real struggle.
A possible solution may be to increase/decrease MP for solo players and team players, also increasing MP per every 10 levels about around the 70-80 mark and upwards might also help.
DEFENSIVE STRUCTURES:
So far, the Zoth temples in particular have a much too long 'cool down' period, I'm sure this is over an hour long, maybe more, but as tested earlier today, if a defending nation surrounds an orb with this defence and the attacking nation triggers it, its basically fight over, until the cool down has worn off, now this is fine if the orb was only 3x3'd and didn't cost you too much MP to attack, but if you had to wade through land and other defences like rockets and walls, costing a lot of MP, just to see your attack come to a complete halt, its going to be very disheartening.
Possible solution would just to bring all cooldown periods for defences to about 10-20 minutes, so orb/res fights can continue between nations more quickly and not be off putting to nations putting a lot of time and MP into such attacks.
Rocket/Wall combos.. these are extremely OP, the tests we ran so far have shown the results to be staggering, if you pop up some high lvl walls around a orb/res, and put rockets in those walls, good luck breaking through, its nigh on impossible, I was using a stronger nation vs a weaker one to test this and still couldn't do much about it, and our weaker nation wasn't defending back, if it was just consider whats being protected out of bounds to anyone, unless you are going to res 'rape' the nation, eat the main to leave their geo a mess, and have no MP left to come back and attack what you wanted in the first place.
Possible solution: N/A, I'm not sure what can be done to counter it.
THE MAP LEVEL LINES:
It seems abit to much that a level 100 can cover SO much of the map currently, I am able to be sat right next to fire orb and also go far west to potentially 'bully' lower leveld nations, and also visa versa, nobody wants to see tons of level 100s clogging up the that sort of area that level 60s and 70s should be playing in, I know we need a good mix of nations in that area to help level up ect but it just seems to much of a span to me.
Possible solution: leave everything as it is, but put another dotted line somewhere east, and when a nation hits level 100, and decides to cross this line to try go for the bigger orbs, a pop up could say 'if you venture over this line you will lose all land to the west and you will not be able to return, or something like that.
Ive ran out of current thoughts but I will keep adding as I remember them.
I would also like to put on record, a few solo players have been insulting us over the fact we are an organised team, and they feel we should be giving them in game handouts, now I know this is only testing, but we had to figure our own way through stuff and we will not be here to babysit everyone that complains, id like to point you all in the direction of players such as Dev and Cro, who so far are killing it as solo players! so congrats to them! also all the thoughts and ideas ive mentioned on this forum have been to help solo and smaller teams, if the game stayed exactly like it is now our team could potentially dominate a lot of stuff, I'm here for the sake of keeping the game well rounded for every player, solo or team, we don't want the game to die off or be a bore for anyone.
Cheers
MANPOWER:
I feel some work is still needed in this department, after running a few tests on this subject, ive found that with a full tank of MP, (about 180-190k) you can click around 700 times before running out, and that's factoring if every attack is a win, a lot of times it takes 2-3 clicks and these failed attacks still take some MP away, now I know 700 might sound a lot, but if you get into it with another nation for orbs and res, even main hits, even a solo player will burn through MP very fast, and once its ran out you either buy more or have to endure watching someone else come in to steal all you've fought for with no means apart from defensive structures to stop them, whilst its not so much of a problem with not many people playing, when the server gets full and reaches big numbers, its gonna be a real struggle.
A possible solution may be to increase/decrease MP for solo players and team players, also increasing MP per every 10 levels about around the 70-80 mark and upwards might also help.
DEFENSIVE STRUCTURES:
So far, the Zoth temples in particular have a much too long 'cool down' period, I'm sure this is over an hour long, maybe more, but as tested earlier today, if a defending nation surrounds an orb with this defence and the attacking nation triggers it, its basically fight over, until the cool down has worn off, now this is fine if the orb was only 3x3'd and didn't cost you too much MP to attack, but if you had to wade through land and other defences like rockets and walls, costing a lot of MP, just to see your attack come to a complete halt, its going to be very disheartening.
Possible solution would just to bring all cooldown periods for defences to about 10-20 minutes, so orb/res fights can continue between nations more quickly and not be off putting to nations putting a lot of time and MP into such attacks.
Rocket/Wall combos.. these are extremely OP, the tests we ran so far have shown the results to be staggering, if you pop up some high lvl walls around a orb/res, and put rockets in those walls, good luck breaking through, its nigh on impossible, I was using a stronger nation vs a weaker one to test this and still couldn't do much about it, and our weaker nation wasn't defending back, if it was just consider whats being protected out of bounds to anyone, unless you are going to res 'rape' the nation, eat the main to leave their geo a mess, and have no MP left to come back and attack what you wanted in the first place.
Possible solution: N/A, I'm not sure what can be done to counter it.
THE MAP LEVEL LINES:
It seems abit to much that a level 100 can cover SO much of the map currently, I am able to be sat right next to fire orb and also go far west to potentially 'bully' lower leveld nations, and also visa versa, nobody wants to see tons of level 100s clogging up the that sort of area that level 60s and 70s should be playing in, I know we need a good mix of nations in that area to help level up ect but it just seems to much of a span to me.
Possible solution: leave everything as it is, but put another dotted line somewhere east, and when a nation hits level 100, and decides to cross this line to try go for the bigger orbs, a pop up could say 'if you venture over this line you will lose all land to the west and you will not be able to return, or something like that.
Ive ran out of current thoughts but I will keep adding as I remember them.
I would also like to put on record, a few solo players have been insulting us over the fact we are an organised team, and they feel we should be giving them in game handouts, now I know this is only testing, but we had to figure our own way through stuff and we will not be here to babysit everyone that complains, id like to point you all in the direction of players such as Dev and Cro, who so far are killing it as solo players! so congrats to them! also all the thoughts and ideas ive mentioned on this forum have been to help solo and smaller teams, if the game stayed exactly like it is now our team could potentially dominate a lot of stuff, I'm here for the sake of keeping the game well rounded for every player, solo or team, we don't want the game to die off or be a bore for anyone.
Cheers