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HUD Changes

Posted: Sat Feb 17, 2018 2:54 am
by Zethive
GEO - More accurate Percentage. Its hard to judge if something is hurting or helping because a percent is often to big later in levels. Can we have 1 or 2 decimal places to get a better understanding?

Experience Multiplier - With the number of resources in game that have % Experience it would be nice to know what is from that and what is trained from skills