Search found 335 matches

by Mike
Fri Oct 19, 2018 4:59 pm
Forum: War of Conquest
Topic: Combat mechanics
Replies: 3
Views: 433

Re: Combat mechanics

I was asked to give an example of how the attacker and defender's stats are chosen in an attack. Here's a walk through of those steps (described above). Say that nation 1 is attacking nation 2, and they have these stats: Tech Bio Psi Nation 1 300 300 20 Nation 2 300 20 300 First it looks at the 9 po...
by Mike
Thu Oct 18, 2018 7:50 pm
Forum: War of Conquest
Topic: Attitude
Replies: 20
Views: 665

Re: Attitude

Tech tree has void dams which are VASTLY superior to all the other tech walls but none of the tech walls build toward it. The only thing useful about them is the others is the much lower level requirement but his means you'll end up with wasted techs later because Void Dam makes them obsolete. So y...
by Mike
Thu Oct 18, 2018 7:47 pm
Forum: War of Conquest
Topic: Attitude
Replies: 20
Views: 665

Re: Attitude

To be honest Mike I didn't give much thought on what improvements can be made. I will though. I was talking to my cousin who started playing this on the new server. Just to get his feedback from a beginner. He didn't completely understand geo eff at the start and why did he start at 25%, tech paths...
by Mike
Thu Oct 18, 2018 7:40 pm
Forum: War of Conquest
Topic: Attitude
Replies: 20
Views: 665

Re: Attitude

Thanks for the great feedback! I think Steam may be wrong market for the game in its current state. It plays like a mobile game except it's a PC game and not mobile. It'd probably be a lot more successful in a market where the type of gameplay War of Conquest provides is expected. Good point. Fundam...
by Mike
Wed Oct 10, 2018 5:36 pm
Forum: War of Conquest
Topic: Attitude
Replies: 20
Views: 665

Re: Attitude

I wasn't around for the beginning of this new release but if you donated to kick starter it seemed like that was a great way to get a leg up. This game will never be what it once was.. it is not even close to being a shell of it. I love the better graphics, new techs, all the auto shit, as it does ...
by Mike
Sat Oct 06, 2018 11:53 pm
Forum: Ideas and Feature Requests
Topic: Algaroth Server
Replies: 6
Views: 220

Re: Algaroth Server

I've changed it today so that nations on Algaroth can only have 1 member per nation. I don't see a reason to prevent people from playing on both servers. If some players come to dominate, that's a problem that needs to be fixed with the game design, not the players... doesn't really matter if it's t...
by Mike
Sat Oct 06, 2018 11:50 pm
Forum: Ideas and Feature Requests
Topic: New Game World
Replies: 42
Views: 1197

Re: New Game World

What kind of changes are you making to promote solo play? Currently, basically no one plays in a nation together anyway because multiple solo nations are much more powerful than a single co-op nation and you can still play as a team with solo nations. There's no competition for resources because th...
by Mike
Sat Oct 06, 2018 11:39 pm
Forum: War of Conquest
Topic: What happens to Pending XP if you rebirth
Replies: 2
Views: 127

Re: What happens to Pending XP if you rebirth

It should continue being received after rebirth, as normal. Rebirth doesn't reset it.
by Mike
Thu Oct 04, 2018 10:07 pm
Forum: Report Bugs
Topic: Problem with my mp regen
Replies: 1
Views: 102

Re: Problem with my mp regen

Right now should have a mp generation rate of 7434, and excess resources are causing it to burn MP at a rate of 6567, so the net mp generation rate is 867. Does this sound right? Is that what you're seeing when you log in?
by Mike
Thu Oct 04, 2018 10:00 pm
Forum: Ideas and Feature Requests
Topic: New Game World
Replies: 42
Views: 1197

Re: New Game World

Thanks everyone for the great suggestions. The update with the second game world will be coming soon. Basically, the new game world will be aimed more at new, solo, and casual players, while the original world (Terra Bellum) will be aimed more at team and hardcore players.