Search found 338 matches
- Mon Dec 11, 2017 5:57 pm
- Forum: Ideas and Feature Requests
- Topic: Leveling
- Replies: 4
- Views: 10776
Re: Leveling
In the long term I do want to bring the time for reaching rebirth level down to 2-3 weeks (for very dedicated nations), and change the rebirth system to be more like old WoC's. The tricky part is figuring out just where we stand right now, as far as how long it takes to level. When alpha started I t...
- Mon Dec 11, 2017 5:42 pm
- Forum: Ideas and Feature Requests
- Topic: Leveling is Brutal with a Blank Slate
- Replies: 27
- Views: 38423
Re: Leveling is Brutal with a Blank Slate
I agree -- I have no plans to reset nations until beta starts (when the game will be opened to anyone, not just backers), hopefully in January. If you guys think it would be useful for leveling up while there are so few nations on the map, I can add in the feeder nations like we had before alpha sta...
- Mon Dec 11, 2017 5:09 pm
- Forum: Game Balance and Mechanics
- Topic: Temp - Perm Prices
- Replies: 5
- Views: 8053
Re: Temp - Perm Prices
About adding a demand based pricing system similar to old WoC, I agree. I hope to do that pretty soon. About credits for rebirth: I agree it should be increased some. Old WoC gave 1000 credits, that seems pretty reasonable to me. 5000 is way too high... especially given that rb cycles may just last ...
- Mon Dec 11, 2017 4:51 pm
- Forum: Game Balance and Mechanics
- Topic: Walls
- Replies: 10
- Views: 15428
Re: Walls
When a square with a defense in it is retaken, it should show the circular progress meter in it (which is the time until the defense can be triggered again) rather than the straight line progress meter (which is hit points). Is that what's happening? Or is it showing the straight hp meter even thoug...
Re: Mike
Lots of good points and ideas, thank you. Right now I'm thinking something like this: Each cycle would take (for dedicated nations) 2-3 weeks instead of 1-2 months. Similar to old woc, at a certain point a rb countdown would start, that could be sped up or delayed somewhat, but would ultimately forc...
- Sun Dec 10, 2017 6:49 pm
- Forum: Game Balance and Mechanics
- Topic: Amount of resources
- Replies: 10
- Views: 15755
Re: Amount of resources
There are a couple of possible ways to modify the geo efficiency formula, without making it ridiculously complicated: 1) Decrease the supportable area further. Say we decreased the supportable are per level from its current 15 to 10, then TheAddamsFamily would have: 1220 supportable instead of 1730....
- Sun Dec 10, 2017 6:05 pm
- Forum: Game Balance and Mechanics
- Topic: Amount of resources
- Replies: 10
- Views: 15755
Re: Amount of resources
That's incredible -- yeah it looks like geo still isn't doing its job. Is that nation TheAddamsFamily?
- Sat Dec 09, 2017 10:59 pm
- Forum: Resolved Suggestions
- Topic: Hedge and Telekinetic block
- Replies: 2
- Views: 15891
- Sat Dec 09, 2017 10:59 pm
- Forum: Game Balance and Mechanics
- Topic: Rocket launchers
- Replies: 5
- Views: 8176
Re: Rocket launchers
With today's update I've attempted to balance rocket launchers and guided missiles better. Here are the relevant changes: The cooldown times of Cannons, Artillery Batteries and Rocket Launchers have been tripled to 15 seconds. Rocket Launcher I's max damage has been decreased from 100 to 90. Increas...
- Sat Dec 09, 2017 9:35 pm
- Forum: Report Bugs
- Topic: Graphical glitch
- Replies: 4
- Views: 7461
Re: Graphical glitch
Wow, funky. I've never seen that. What platform are you on? What happens after this, does the game freeze? Or ever go back to normal?
Anyone else seeing this?
Anyone else seeing this?