Is some element of the game overpowered? Or useless? Is there a strategy that's unbeatable?
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Buzz Lightyear
Posts: 31
Joined: Tue Feb 13, 2018 6:21 am

Sat Apr 21, 2018 11:38 am

My advice

1 - A lifetime ban for players who utilise a loop hole in the game and not advise Mike of the loophole. It is standard practice in Marketglory and other games and it should be here too.

2 - One nation per player. If you join another nation you lose your home nation. End of.

Posts: 33
Joined: Sat Mar 10, 2018 5:14 pm

Sun Apr 22, 2018 11:36 pm

I could got for #1 but the second one ruins team play. That's why I said 1 account. It can always go back to sov of your main nation and run with another nation. But if you choose to leave nation you're running in and don't go back to your main one then yes. That main one is then gone.

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Posts: 48
Joined: Tue Mar 06, 2018 2:02 am
Location: Wi, USA

Mon Apr 23, 2018 4:09 am

1 account per machine that can go to either home nation or 1 other. seems like the best balance actually :)
"If you can't explain it to a 6 year old, you don't understand it yourself" -Einstein
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