Search found 148 matches
- Tue Dec 12, 2017 5:19 am
- Forum: Game Balance and Mechanics
- Topic: Orb Pay
- Replies: 13
- Views: 19747
Re: Orb Pay
How is it not a good idea? You are telling me as you have more and more people play the pay rate wouldn't need to be adjusted for the orbs that are continuously changing hands? Your idea in return is totally unrealistic. The idea i am proposing gives an unmonitored way for mike to flucuate orb pay d...
Re: Mike
Not a bad idea Mike.
I like it!
I like it!
- Mon Dec 11, 2017 1:45 pm
- Forum: Game Balance and Mechanics
- Topic: Temp - Perm Prices
- Replies: 5
- Views: 8635
Temp - Perm Prices
In old WoC , temp techs and perm techs were regulated on a supply and demand system with a max low and high. I think this should be initiated in this game as well. Also, I feel as though the prices are too high for everything given the circumstances. It seems out of wack and needs balancing givne th...
- Mon Dec 11, 2017 1:43 pm
- Forum: Game Balance and Mechanics
- Topic: Orb Pay
- Replies: 13
- Views: 19747
Orb Pay
Alright, I may be jumping the gun here. But this is a game balance for the FUTURE. However, the idea of orb pay has come to mind, and I wanted to spitball the idea now. I know I have mentioned better orb payout before and YES I KNOW IT'S ALPHA. My suggestion isn't for now, it's for the future. Somet...
- Mon Dec 11, 2017 1:37 pm
- Forum: Game Balance and Mechanics
- Topic: Amount of resources
- Replies: 10
- Views: 17012
Re: Amount of resources
The nation was Retaliation Mike, it was probably worse in The Addams Family. Personally, I am not going to give you any formulas how to figure it out... but... I think a nation at level 100, shouldn't need more than 100 squares/resources outside of it's main, depending on main size and squareness of...
- Mon Dec 11, 2017 1:25 pm
- Forum: Ideas and Feature Requests
- Topic: Leveling
- Replies: 4
- Views: 11339
Re: Leveling
From what I gather in public chat some people don't like it. I don't like the idea of a hard grind to level 100 over a 2months span. I think a small combination of tweeks could be added to try to alleviate this, one could be my XP resource suggest I made in another post. I agree with Trippy for the ...
- Mon Dec 11, 2017 1:20 pm
- Forum: Ideas and Feature Requests
- Topic: New Resources
- Replies: 2
- Views: 9260
New Resources
This may or may not be possible, however, I feel we are leaving out some very nice resources from old WoC. Now now, before you go on, this is new WoC, we need new stuff... yep I agree, but going by what resources give what statistics... I feel we need to have a variety. So first I would like to say....
- Mon Dec 11, 2017 1:10 pm
- Forum: Ideas and Feature Requests
- Topic: Abdication
- Replies: 11
- Views: 24246
Abdication
So my suggestion is as the word is, Abdication, when a sovereign wishes to relinquish his/her right to the throne. In old WoC if a sovereign left the nation, a co-sov would be the next sov or the next highest member. In new WoC I propose the same thing, a message would ask the hier apparent whether ...
- Sun Dec 10, 2017 2:25 am
- Forum: Fixed Bugs
- Topic: Flags
- Replies: 2
- Views: 5530
Re: Flags
Ships + Waters
- Sun Dec 10, 2017 2:24 am
- Forum: Game Balance and Mechanics
- Topic: Amount of resources
- Replies: 10
- Views: 17012
Re: Amount of resources
Absolute insanity, something needs to be done. At that point after we flagged em all, it's proven it is absolutely unmanageable. The Geo to Res/Squares outside of main needs to be adjusted greatly. The decrease of stat power on Energy and Manpower res and the increase of the resources themselves may...