Search found 190 matches
- Wed Feb 07, 2018 5:09 am
- Forum: War of Conquest
- Topic: Minimum RB cycle time
- Replies: 2
- Views: 5420
Minimum RB cycle time
I read in the patch notes, that its a thing now. I guess it fixes RB spamming, but what happens when someone reaches level 200 or even more soon after RB? Their counter will tick to 0 and they will still stay around? Using unites it is quite possible. Maybe if make the RB ticker still work, but disa...
- Tue Feb 06, 2018 3:10 pm
- Forum: Report Bugs
- Topic: Occupy 5x5 bugs
- Replies: 11
- Views: 16309
Re: Occupy 5x5 bugs
In some mountain ranges it also stops when it should not. I guess this is low priority, but worth to look at some point.
- Tue Feb 06, 2018 10:02 am
- Forum: Fixed Bugs
- Topic: New resources text
- Replies: 2
- Views: 12453
- Tue Feb 06, 2018 5:01 am
- Forum: War of Conquest
- Topic: Combat mechanics
- Replies: 3
- Views: 29665
Re: Combat mechanics
Thanks, much clearer now.
- Tue Feb 06, 2018 4:40 am
- Forum: Report Bugs
- Topic: Rocket launcer trigger range
- Replies: 3
- Views: 7016
Re: Rocket launcer trigger range
I looked it as 4 moves from the rocket launcher. Having "numerical" 4,47 distance is actually more than 4 and should be out of range. The "numerical" distance wouldnt be the same when you have 4 squares straight or 4 squares diagonal, but it would be easier to see it in game, whether a building is i...
- Tue Feb 06, 2018 4:35 am
- Forum: Ideas and Feature Requests
- Topic: Borderless full screen windowed mode
- Replies: 4
- Views: 8844
Re: Borderless full screen windowed mode
Many games do this. Not sure about the technical details, but it acts like this:
Game is full screen, but acts as a window. When you click on another monitor or alt tab, the game doesn't minimize.
Game is full screen, but acts as a window. When you click on another monitor or alt tab, the game doesn't minimize.
- Tue Feb 06, 2018 4:29 am
- Forum: Report Bugs
- Topic: RB counter at 100
- Replies: 2
- Views: 5514
Re: RB counter at 100
It is fixed now.
But this also gave me an idea. Maybe make the rebirth countdown (n+1)*100, where n is number of rebirths. The more you rebirth, the more you can stay around.
Could also do 500+(n*50), start and 500, go up by 50 each time and end up with 2000, then at 30 rb-s
But this also gave me an idea. Maybe make the rebirth countdown (n+1)*100, where n is number of rebirths. The more you rebirth, the more you can stay around.
Could also do 500+(n*50), start and 500, go up by 50 each time and end up with 2000, then at 30 rb-s
- Mon Feb 05, 2018 7:23 pm
- Forum: Fixed Bugs
- Topic: Text overlapping
- Replies: 2
- Views: 12812
Text overlapping
Some building descriptions have overlapping text. Example:
- Mon Feb 05, 2018 4:50 pm
- Forum: Report Bugs
- Topic: RB counter at 100
- Replies: 2
- Views: 5514
RB counter at 100
Patch notes say 500, i reached level 100 and it says i have 100 points left.
- Mon Feb 05, 2018 4:44 pm
- Forum: Report Bugs
- Topic: Rocket launcer trigger range
- Replies: 3
- Views: 7016
Rocket launcer trigger range
Rocket launcher I triggers when attacking squares that are in radius 5 of them. RL is 0, next square is radius 1, then 2 etc until 5. They trigger when the square at range 5 is attacked. The stats say radius is 4.