Walls are much better, but the experience you gain from them is totally crazy
Not sure how to balance it. Maybe ignore building hp when giving exp? That would also be bad, since it wastes so much mp.
Lets keep the discussion going
Search found 190 matches
- Sat Dec 09, 2017 5:52 pm
- Forum: Game Balance and Mechanics
- Topic: Walls
- Replies: 10
- Views: 15144
- Sat Dec 09, 2017 5:48 pm
- Forum: Resolved Suggestions
- Topic: Hedge and Telekinetic block
- Replies: 2
- Views: 13526
Hedge and Telekinetic block
Those two are quite useless. We get walls for free at the beginning and those cost a tech and are equal in stats. Maybe give them some small differences, like +1 something and -1 something else. Sone could have tiny bit less hp and and other one tiny bit more, cost changed accordingly.
- Sat Dec 09, 2017 10:27 am
- Forum: Fixed Bugs
- Topic: String encoding
- Replies: 2
- Views: 5105
String encoding
The string encoding is quite bad right now, many letters arent showing up correctly. Mostly seen in nation names or in chat. Simple common letters like üõöä are missing.
- Sat Dec 09, 2017 10:12 am
- Forum: Game Balance and Mechanics
- Topic: Rocket launchers
- Replies: 5
- Views: 8030
Rocket launchers
Rocket launchers are crazy overpowered.
Any ideas how to fix them? Lower damage or range or something?
Any ideas how to fix them? Lower damage or range or something?
- Sat Dec 09, 2017 7:03 am
- Forum: War of Conquest
- Topic: Flanking defensive buildings
- Replies: 4
- Views: 7086
Re: Flanking defensive buildings
Another question. If there is a tile, that has a captured enemy building, does that mean it is flanking?
Edit: Got the answer in chat. It counts as an empty square and it is not flanking me.
Edit: Got the answer in chat. It counts as an empty square and it is not flanking me.
- Sat Dec 09, 2017 6:46 am
- Forum: Report Bugs
- Topic: Land Area not working properly
- Replies: 3
- Views: 6612
Re: Land Area not working properly
I saw the same bug, where an enemy nation showed 1 square land and had at least 2 (maybe more somewhere). When i attacked one of his squares, the other one i saw migrated as well. So he lost that one square he had left.
- Sat Dec 09, 2017 6:44 am
- Forum: War of Conquest
- Topic: Flanking defensive buildings
- Replies: 4
- Views: 7086
Re: Flanking defensive buildings
Ok, i see it now. Non-wall defenses coun't as enemy surrounding it. This is what i didn't know. Thanks.
- Fri Dec 08, 2017 11:26 am
- Forum: War of Conquest
- Topic: Flanking defensive buildings
- Replies: 4
- Views: 7086
Flanking defensive buildings
So how does this work exactly?
Description says, it wont trigger when surrounded by enemies on all sides. Yet my structure was not surrounded and did not trigger at all.
Description says, it wont trigger when surrounded by enemies on all sides. Yet my structure was not surrounded and did not trigger at all.
- Thu Dec 07, 2017 4:17 pm
- Forum: War of Conquest
- Topic: Tech tree
- Replies: 2
- Views: 5348
Re: Tech tree
Thanks, this has been very helpful!
- Thu Dec 07, 2017 9:59 am
- Forum: Game Balance and Mechanics
- Topic: Alternate accounts
- Replies: 6
- Views: 9340
Alternate accounts
Whats the policy on alt accounts currently? I see people using and abusing them. Creating nations to farm exp between your own nation and so on. My view is, each player should be in only one nation with only one account. In alpha with keys and such, this can be somehow controlled. But in the future,...