Search found 75 matches
- Tue Sep 25, 2018 11:14 pm
- Forum: Game Balance and Mechanics
- Topic: Quest rewards and tier scaling
- Replies: 3
- Views: 30561
Re: Quest rewards and tier scaling
Wow, that was a surprisingly fast change. Thanks a lot!
- Mon Sep 24, 2018 8:04 pm
- Forum: Ideas and Feature Requests
- Topic: Move to area without flag with world map
- Replies: 1
- Views: 29761
Move to area without flag with world map
Is it possible to make it so that we can double click a spot on the world map and it will take us there? It's kind of annoying that you have to have a map flag somewhere to be able to use the world map to get there.
- Mon Sep 24, 2018 8:01 pm
- Forum: Ideas and Feature Requests
- Topic: Option to show borders on world map
- Replies: 0
- Views: 32363
Option to show borders on world map
It would be great if you could see all of your borders on the world map. The 500 x 500, the western level boundary, the eastern level boundary and veteran/newbie zones and fog of war. This would be especially helpful for new players as well because all the borders can be confusing. Preferably, havin...
- Mon Sep 24, 2018 7:20 pm
- Forum: Ideas and Feature Requests
- Topic: Allow Move To move from resources
- Replies: 4
- Views: 33904
Allow Move To move from resources
Normally you can't use the Move To command if your only tile in the area is a resource. You have to make an extra tile then use the command. However if you use occupy 5x5 it will do the same thing as move to except you have to make it stop before it settles the 5x5. If occupy 5x5 will make a square ...
- Mon Sep 24, 2018 6:58 pm
- Forum: Game Balance and Mechanics
- Topic: Quest rewards and tier scaling
- Replies: 3
- Views: 30561
Quest rewards and tier scaling
Quests could definitely use better scaling both with the reward and the requirement. The first tier is usually small and give a mild or small reward which is fine. However, the requirements for the next tier increase VERY exponentially while giving you barely any reward increased for the amount of t...
- Mon Sep 24, 2018 6:45 pm
- Forum: Ideas and Feature Requests
- Topic: Increase base EXP from attacking squares
- Replies: 6
- Views: 37850
Increase base EXP from attacking squares
One problem the game has at the start is that attacking other nations is the worst form of EXP which is counter intuitive. Not only do players have low HP per square, they also start a 25% geo which also wrecks exp gain. You get barely any compared to settling on resources, completing quests or home...
- Thu Sep 20, 2018 3:07 am
- Forum: Ideas and Feature Requests
- Topic: Improved mouse scroll/map scroll speed
- Replies: 0
- Views: 31193
Improved mouse scroll/map scroll speed
Trying to scroll the map with the mouse is kind of meh and using WASD is definitely much better. When you leave your cursor on the edge of the screen it doesn't move the map unless you're constantly moving your cursor. If this was purposely done to prevent possible annoyances with trying to click th...
- Tue Sep 18, 2018 1:45 pm
- Forum: Report Bugs
- Topic: Logging into Home island shows 0 energy output
- Replies: 0
- Views: 8626
Logging into Home island shows 0 energy output
If you log into the client at your home island the game will show that you have 0 energy output. This makes all your defenses look like they are inert. Easily fixed by going to main world and then back though so I think it's just a display bug.
- Tue Sep 18, 2018 1:40 am
- Forum: Ideas and Feature Requests
- Topic: Auto flag name
- Replies: 0
- Views: 10318
Auto flag name
More quality of life stuff. How about an option to automatically name map flags? How it would work is you'd right click a square and click flag as normal but there would be a box you could click to automatically enter the coordinates into the name box. It would also include the name of the object(re...
- Sun Sep 16, 2018 11:19 pm
- Forum: War of Conquest
- Topic: Expanded map
- Replies: 2
- Views: 28647
Re: Expanded map
Cool, thanks.