RB counter at 100
That's because the change only increased the rb countdown for nations that start a new cycle after that change. To make up for that, I've just added 400 to all nations' countdowns.
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It is fixed now.
But this also gave me an idea. Maybe make the rebirth countdown (n+1)*100, where n is number of rebirths. The more you rebirth, the more you can stay around.
Could also do 500+(n*50), start and 500, go up by 50 each time and end up with 2000, then at 30 rb-s
But this also gave me an idea. Maybe make the rebirth countdown (n+1)*100, where n is number of rebirths. The more you rebirth, the more you can stay around.
Could also do 500+(n*50), start and 500, go up by 50 each time and end up with 2000, then at 30 rb-s
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