Is some element of the game overpowered? Or useless? Is there a strategy that's unbeatable?
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Napoleon
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Wed Jan 24, 2018 3:24 pm
5000 XP is a bit steep for holding fire every hours, especially since you only get 16c in that hour.
XP off the orb should be based off the players in the game, if you have a lot of players in the game the XP should go up to promote high turn over..
that's just my opinion though, but I wanted to open a topic up for discussion on the XP from orbs.
So what you have 5000XP from fire, active players will just have multiple nations and hand the orb off to another one. No big deal.
Solves the problem of one nation sitting on them, but creates a new one of active teams rotating nations.
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