GEO - More accurate Percentage. Its hard to judge if something is hurting or helping because a percent is often to big later in levels. Can we have 1 or 2 decimal places to get a better understanding?
Experience Multiplier - With the number of resources in game that have % Experience it would be nice to know what is from that and what is trained from skills
HUD Changes
-
- Information
-
Who is online
Users browsing this forum: No registered users and 1 guest