Crumbling structures bug
I haven't been able to reproduce this. If it happens again, could you let me know:
1) When the square was the square taken away from the nation that built the structure there, was it taken by a direct attack, splash damage, or an attack by a tower?
2) Did the structure take its full number of hours before crumbling, or did it do the 45 second fast crumble?
Thanks.
1) When the square was the square taken away from the nation that built the structure there, was it taken by a direct attack, splash damage, or an attack by a tower?
2) Did the structure take its full number of hours before crumbling, or did it do the 45 second fast crumble?
Thanks.
I had walls near enemy rocket launchers, that were occupied by the enemy.
I took those walls back and and in process the enemy RL-s fired.
Some of the walls crumbled from that RL attack and i couldn't build there right away when i captured that square again.
Had to do evacuate and capture again.
I had this happen on multiple squares, not just one. I didn't pay much attention, but it looked to me, that my own building crumbled after 45 seconds when i took it. But it probably didn't happen like that. The rocket launcher attack made it crumble and i guess i took back the empty square. But worth a check if its possible. Could be some weird timing issue, the square was losing ownership multiple times in a short period.
I took those walls back and and in process the enemy RL-s fired.
Some of the walls crumbled from that RL attack and i couldn't build there right away when i captured that square again.
Had to do evacuate and capture again.
I had this happen on multiple squares, not just one. I didn't pay much attention, but it looked to me, that my own building crumbled after 45 seconds when i took it. But it probably didn't happen like that. The rocket launcher attack made it crumble and i guess i took back the empty square. But worth a check if its possible. Could be some weird timing issue, the square was losing ownership multiple times in a short period.
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