SERVER DOWN
Attack radius of 5 > max of 4 at line 33.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BuildData:LoadBuilds() (at C:\Projects\woc2\client\Assets\BuildData.cs:244)
FileData:LoadDataFile(DataFileType) (at C:\Projects\woc2\client\Assets\FileData.cs:21)
<DownloadDataIfNew>c__Iterator1:MoveNext() (at C:\Projects\woc2\client\Assets\Network.cs:307)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\MonoBehaviourBindings.gen.cs:62)
<AttemptFetchInfo_Coroutine>c__Iterator0:MoveNext() (at C:\Projects\woc2\client\Assets\Network.cs:168)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
(Filename: C:/Projects/woc2/client/Assets/BuildData.cs Line: 244)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BuildData:LoadBuilds() (at C:\Projects\woc2\client\Assets\BuildData.cs:244)
FileData:LoadDataFile(DataFileType) (at C:\Projects\woc2\client\Assets\FileData.cs:21)
<DownloadDataIfNew>c__Iterator1:MoveNext() (at C:\Projects\woc2\client\Assets\Network.cs:307)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\MonoBehaviourBindings.gen.cs:62)
<AttemptFetchInfo_Coroutine>c__Iterator0:MoveNext() (at C:\Projects\woc2\client\Assets\Network.cs:168)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
(Filename: C:/Projects/woc2/client/Assets/BuildData.cs Line: 244)
I don't know what happened there... I've restarted it, let me know if anyone still has problems logging in.
If people are only having trouble logging in from particular places in the world where there are lots of defenses built, then yeah, it may be that the buffer size needs to be increased further. I don't think that's what's going on though, because a few minutes ago it got increasingly worse until no one could log in.
Also thanks for sending that error message from the log, I'll fix that in the next client, it's due to the Guided Missile Station III attack radius having increased to 5. But that error only prints out that message, it shouldn't cause any problems with login.
Also thanks for sending that error message from the log, I'll fix that in the next client, it's due to the Guided Missile Station III attack radius having increased to 5. But that error only prints out that message, it shouldn't cause any problems with login.
Still can't get in:
ERROR: Input buffer filled to capacity. Resetting -- events are being lost.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Network:ReadSocket() (at C:\Projects\woc2\client\Assets\Network.cs:766)
Network:Update() (at C:\Projects\woc2\client\Assets\Network.cs:504)
(Filename: C:/Projects/woc2/client/Assets/Network.cs Line: 766)
Unknown eventID: ''
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HandleInputEvents:Update() (at C:\Projects\woc2\client\Assets\HandleInputEvents.cs:280)
(Filename: C:/Projects/woc2/client/Assets/HandleInputEvents.cs Line: 280)
ERROR: Input buffer filled to capacity. Resetting -- events are being lost.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Network:ReadSocket() (at C:\Projects\woc2\client\Assets\Network.cs:766)
Network:Update() (at C:\Projects\woc2\client\Assets\Network.cs:504)
(Filename: C:/Projects/woc2/client/Assets/Network.cs Line: 766)
Unknown eventID: ''
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HandleInputEvents:Update() (at C:\Projects\woc2\client\Assets\HandleInputEvents.cs:280)
(Filename: C:/Projects/woc2/client/Assets/HandleInputEvents.cs Line: 280)
Ok, I'll try logging in as Steve. Also, Zero: what username did you try to login as to get that message about the buffer being too small?
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