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Development Progress
Over three years of work have gone into the new War of Conquest so far. By leveraging the Unity game engine, we’re able to focus on developing and implementing a kick-ass game design while leaving the technicalities of 3D rendering, multi-platform compatibility and TCP/IP protocol to Unity. Programming is now mostly completed, and the Kickstarter campaign was a success. Over the last few months before release we’ve been working to complete the art, sound, music, and other aspects such as language localization. The final phase involves play testing, debugging and game balance.
- Design & Content 98%
- Programming 96%
- Art 95%
- Sound and Music 100%
- Web and Marketing 60%
Development screenshots from the new War of Conquest
The Legacy
War of Conquest started out in 2002 as a Flash game. While its graphics were primitive, it was an innovative game in several ways. It was among the first massively multiplayer strategy games, and one of the first free-to-play games to utilize microtransactions and in-game currency. It also offered cash prizes to those players who were able to capture and hold the enigmatic Orbs of Power that dotted its virtual landscape.
Despite its outdated visuals, War of Conquest attracted a sizable following who found its gameplay addictive and valued the camaraderie they shared with its community of players. Five years after the servers shut down, War of Conquest players still have a presence on social media, where they’ve been clamoring for the game to make a comeback!
Screenshots from the original War of Conquest
The new War of Conquest is built using the Unity game engine, and features vastly improved graphics as well as many more strategic possibilities. Players are able to build a diverse array of defensive structures that can be combined in novel ways to protect the land, resources and orbs that their nation has captured from its rivals. The new game does not offer cash prizes as the original did — instead, the reward for capturing and holding the game world’s various orbs will be the earning of in-game currency, called credits, which may be used to buy resources, customizations, and special technologies that increase a nation’s power.
At its heart, War of Conquest retains the spirit of the original. The game continues to be about exploration, advancement, capturing and defending the land and resources needed to give your nation the edge in battle, and working both with and against other players to get ahead. The ultimate goal of the game is once again the pursuit of the game world’s rare and coveted Orbs of Power — the nations who can hold these Orbs gain in both power and the respect of their fellows.
Latest News
The tanks are rolling…
The tanks are rolling, the nukes are flying, and Zoth-Ommog has been summoned! I know I haven't posted an update here lately -- I had a family medical emergency come up that I had to put a lot of time into. But that's healing up well, and it has been a fairly...
Development notes
Some of you might be interested in how the development process is coming along, so I thought I'd post some updates here now and then. Lately I've been focusing on getting the basics of game mechanics working -- stats, technologies, leveling up, and all that stuff....
War of Conquest is coming back!
Launched in 2001, War of Conquest was one of the first strategy MMOs available. Hundreds of thousands of people played it over its 10 year run before it finally shut down in 2011. I'm Michael Ferrier (of IronZog LLC), the game's original developer, and I'm now working...