First look at the latest new art

First look at the latest new art

It’s been an industrious last few months for War of Conquest! Most of the programming is finished, and while I’m sure there will be a lot of balancing and tweaking of mechanics to do once testing begins, it’s starting to feel like a game. Lately...

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The new web site is live!

The new web site is live!

Development of the new War of Conquest hit a small milestone today, as the newly revamped warofconquest.com web site has gone live! The new home page describes various aspects of the game and features some brand new screenshots. It also features a section talking...

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Development notes

Development notes

The game is steadily progressing… though every step takes a little longer than planned. Hopefully it will be entering early testing before the end of the year. Not yet sure if the Kickstarter will run this year or early next year — I’ve read that...

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The tanks are rolling…

The tanks are rolling…

The tanks are rolling, the nukes are flying, and Zoth-Ommog has been summoned! I know I haven’t posted an update here lately — I had a family medical emergency come up that I had to put a lot of time into. But that’s healing up well, and it has been...

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Development notes

Development notes

Some of you might be interested in how the development process is coming along, so I thought I’d post some updates here now and then. Lately I’ve been focusing on getting the basics of game mechanics working — stats, technologies, leveling up, and...

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War of Conquest is coming back!

War of Conquest is coming back!

Launched in 2001, War of Conquest was one of the first strategy MMOs available. Hundreds of thousands of people played it over its 10 year run before it finally shut down in 2011. I’m Michael Ferrier (of IronZog LLC), the game’s original developer, and...

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