Stretch goals!
Today the War of Conquest Kickstarter campaign enters its final week, and as I write we've raised $7806 in pledges! Beating the initial $7000 goal puts us in a great position -- but if we can raise more in these last seven days we'll have the resources to add a lot of...
War of Conquest creator to be on reddit Tuesday: Ask me anything!
Just a quick note to let everyone know that Tuesday (9/26) at 2pm EST I'll be doing an AMA ("ask me anything") on reddit. This will be a perfect opportunity to ask any questions you might have about the new War of Conquest (game mechanics, the Kickstarter, timeline,...
Two $0 ways to help War of Conquest’s Kickstarter succeed (one will even pay you!)
The Kickstarter campaign for the new War of Conquest is approaching its halfway point, and the good news is that, thanks to its many generous backers, it's raised over 80% of its goal! But -- we've reached that midpoint dry spell that many Kickstarters encounter...
War of Conquest Kickstarter goes live!
This is it: the War of Conquest Kickstarter campaign has begun! Starting today we have 30 days to raise the funds needed to finish and launch the new War of Conquest. These first couple of days are especially important, though -- if we can quickly reach 30% of our...
War of Conquest teaser video and Kickstarter launch date!
It's official, the War of Conquest Kickstarter campaign is set to launch at noon EST, Tuesday September 5th! What can you do right now to help make this campaign a success? Get the word out! Any posts you can make on social media, gaming forums, and to gamer friends...
Kickstarter is less than 2 weeks away!
Here's a quick progress update on War of Conquest. Programming is now almost complete, and I've been spending the last few weeks focused on preparing the Kickstarter campaign. This campaign needs to be a success in order to raise the money needed for the remaining...
New world revealed
Welcome to the latest update on War of Conquest! I've been hard at work for the last few months getting WoC to a state of being "code-complete", where all the features are in place and it's just testing, debugging and game balance (as well as additional art) that...
First look at the latest new art
It's been an industrious last few months for War of Conquest! Most of the programming is finished, and while I'm sure there will be a lot of balancing and tweaking of mechanics to do once testing begins, it's starting to feel like a game. Lately I've been focusing on...