Reducing an Enemy’s Geographic Efficiency

  By reducing an enemy nation’s Geographic Efficiency you can cause many of its defenses to become inactive, or “inert”. Those defenses will then pose no threat as you push further into their territory. When you attack a square containing an inert enemy defense, the...

Maintaining Good Geographic Efficiency

  For many reasons, it’s important for your nation to keep its Geographic Efficiency as close to 100% as possible. (For more details, see Geographic Efficiency.) Geographic Efficiency (“Geo”) is a measure of how efficiently energy and materials can be transported...

Crumbling Defenses

  After you’ve attacked and captured an enemy wall or defensive structure, it will appear grayed out. That structure can’t be salvaged, and nothing new can be built in its land square, until the captured defense has crumbled and disappeared. Normally a defensive...

Flanking

  Some defensive structures will be triggered as soon as they’re attacked, causing them to counterattack — sometimes to devastating effect. Many of these defenses, however, can be neutralized by first flanking them before attacking them. To flank a defense, its...

Critical Hits

  Nations that develop advances that increase their Critical Hit Chance stat will sometimes land critical hits when attacking an enemy square. When a critical hit is made, the word “critical” will appear over the square being attacked, and the amount of damage done by...