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Development Progress
Over three years of work have gone into the new War of Conquest so far. By leveraging the Unity game engine, we’re able to focus on developing and implementing a kick-ass game design while leaving the technicalities of 3D rendering, multi-platform compatibility and TCP/IP protocol to Unity. Programming is now mostly completed, and the Kickstarter campaign was a success. Over the last few months before release we’ve been working to complete the art, sound, music, and other aspects such as language localization. The final phase involves play testing, debugging and game balance.
- Design & Content 98%
- Programming 96%
- Art 95%
- Sound and Music 100%
- Web and Marketing 60%
Development screenshots from the new War of Conquest
The Legacy
War of Conquest started out in 2002 as a Flash game. While its graphics were primitive, it was an innovative game in several ways. It was among the first massively multiplayer strategy games, and one of the first free-to-play games to utilize microtransactions and in-game currency. It also offered cash prizes to those players who were able to capture and hold the enigmatic Orbs of Power that dotted its virtual landscape.
Despite its outdated visuals, War of Conquest attracted a sizable following who found its gameplay addictive and valued the camaraderie they shared with its community of players. Five years after the servers shut down, War of Conquest players still have a presence on social media, where they’ve been clamoring for the game to make a comeback!
Screenshots from the original War of Conquest
The new War of Conquest is built using the Unity game engine, and features vastly improved graphics as well as many more strategic possibilities. Players are able to build a diverse array of defensive structures that can be combined in novel ways to protect the land, resources and orbs that their nation has captured from its rivals. The new game does not offer cash prizes as the original did — instead, the reward for capturing and holding the game world’s various orbs will be the earning of in-game currency, called credits, which may be used to buy resources, customizations, and special technologies that increase a nation’s power.
At its heart, War of Conquest retains the spirit of the original. The game continues to be about exploration, advancement, capturing and defending the land and resources needed to give your nation the edge in battle, and working both with and against other players to get ahead. The ultimate goal of the game is once again the pursuit of the game world’s rare and coveted Orbs of Power — the nations who can hold these Orbs gain in both power and the respect of their fellows.
Latest News
Open beta has begun!
Tonight beta testing has begun, and War of Conquest is now open to all! You're invited to log in anytime, see how the game's development is progressing, and maybe run into some familiar friends (and rivals) from the original! You can download the game client here:...
Backers invited to log in to War of Conquest tomorrow!
The final countdown has begun... War of Conquest's Kickstarter campaign ends in less than 48 hours! As a special thank-you, the game server will be open to all Kickstarter backers ($10 tier and higher) tomorrow (Wednesday) evening, from 6pm to 10pm EST. This is just a...
Stretch goals!
Today the War of Conquest Kickstarter campaign enters its final week, and as I write we've raised $7806 in pledges! Beating the initial $7000 goal puts us in a great position -- but if we can raise more in these last seven days we'll have the resources to add a lot of...
War of Conquest creator to be on reddit Tuesday: Ask me anything!
Just a quick note to let everyone know that Tuesday (9/26) at 2pm EST I'll be doing an AMA ("ask me anything") on reddit. This will be a perfect opportunity to ask any questions you might have about the new War of Conquest (game mechanics, the Kickstarter, timeline,...
Two $0 ways to help War of Conquest’s Kickstarter succeed (one will even pay you!)
The Kickstarter campaign for the new War of Conquest is approaching its halfway point, and the good news is that, thanks to its many generous backers, it's raised over 80% of its goal! But -- we've reached that midpoint dry spell that many Kickstarters encounter...
War of Conquest Kickstarter goes live!
This is it: the War of Conquest Kickstarter campaign has begun! Starting today we have 30 days to raise the funds needed to finish and launch the new War of Conquest. These first couple of days are especially important, though -- if we can quickly reach 30% of our...